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Underspace Featured in the Latest Edition of PC Gamer's Print Magazine!

, Starchasers!

Yes, yes, you're here for the cats. I'm here for the cats. We're all here for the cats. Enjoy this cat.



hittin us with that ol razzle dazzle

I come bearing exciting news, Starchasers! You know how PC Gamer wrote this excellent article about us for their site?

Turns out they're also publishing an article on us in their August 2024 Issue (#398, UK Version)!

Not only that, we're listed on the front page!!1!



From what we can see it's a multi-page spread on Underspace, complete with our updated artwork (I swear it still has that new capsule art smell). I haven't seen any other print magazines on Underspace, but if they exist, let me know so I can make a big deal about those too.

Anyway, here's what they have to say for themselves:

"This month PC Gamer delivers world-exclusive access to Elden Ring: Shadow of the Erdtree, the incredibly desired new expansion to the award-winning action RPG. To do this, PC Gamer flies to Japan, visits FromSoftware's Tokyo studio, interviews Elden Ring's legendary creator Hidetaka Miyazaki, and goes hands-on with Shadow of the Erdtree for more than seven hours. It's a mega scoop, and your ultimate guide to all things Shadow of the Erdtree.

"This issue is loaded with quality previews and reviews, too, including going hands-on with the gore-filled new shooter, Killing Floor 3, dark co-op tactical survival game, The Forever Winter, innovative indie studio title, Screenbound, as well as Test Drive Unlimited: Solar Crown, Underspace, and Sonokuni. Meanwhile, over in this issue's reviews section, the PC Gamer team delivers authoritative verdicts on dramatic space opera RTS, Homeworld 3, as well as MotoGP 24, V Rising, Hellbade 2: Senua's Saga, Indika, and Men of War II, among other games. Enjoy the issue!"

Now, back to your regularly scheduled cat.



there's a malaphor here somewhere

Version 1.23.0: Patch Notes

Hello starchasers! It's Saturday and we're back on that sweet sweet patch train.
Many of these bugs were found by you, our community starchasers, and many of these features or changes were also requested by them. We like to do that. Just like how my orange cat loves to sleep in my chair, no matter who might already be in it.



There's some very requested stuff here now, such as weapon grouping, a more dangerous Veil nebula, and more.
[previewyoutube][/previewyoutube]


Changelog is as follows:


[h2]NEW FEATURES[/h2]
  • You can now assign weapon groups to your weapons! You can do this in your inventory menu for any weapon that appears on the active equipment menu. There are four weapon groups in all.
  • Strange things have been detected out in the depths of the Veil. Beware traveling through it now, as there be dragons in the deepest depths of space.


[h2]CHANGES AND REBALANCES[/h2]
  • Buffed mining railguns.
  • NPCs will not perform talking animations on very short dialogue pieces, to prevent weirdness.
  • Added a shipdealer to Kalgrite.
  • Autoturrets now have a maximum range of 1k on their guns.
  • Storm hazards are now weighted towards hazards and anomalies you haven’t seen before. Note that this doesn’t apply retroactively.
  • The Veiler tollway will not charge you if you are hostile to it.



[h2]FIXES[/h2]
  • Added restrictions for where the Pin can be used and removed some unintended dungeon systems that could be jumped to with it.
  • Wrecking Fields can now be docked with.
  • Adjusted the coloring in Spreem’s nebulas.
  • Optimized some distant points of interest in Spreem.
  • Fixed issues where NPCs during “The Uprising” wouldn’t attack you.
  • Fixed issue where some Steam achievements were unlocked early or not unlocked at all.
  • FIxed issue where stations with train stations and shipyards would double up descriptions.
  • Fixed various typos in tooltips.
  • Fixed issue where rotating while docking would cause you to indefinitely rotate while on a station.
  • Fixed issue with Nodeghost missions and similar big kill missions not completing.
  • Fixed issue with Agricultural Guild elite missions not completing.
  • Fixed issue where some patrolling battleships wouldn’t fight back.
  • Fixed some broken tooltips in Pard-130.
  • Smuggling circles can no longer fix your reputation with permanently hostile factions.
  • Fixed issue during the end of the campaign where you could leave endgame areas early and objectives didn’t update.
  • Fixed many floating geometries and furniture pieces in stations.
  • Fixed issue where Off Track and other train travel events wouldn’t proc.
  • Fixed some reputation issues for several Ballden factions that couldn’t have their reputations affected.





Version 1.22.0: Patch Notes

Starchasers! Welcome back. I'm taking my wife to a convention this Saturday and I'll be out all day, so, lucky duckies that you are, you get this week's patch early! It's a small one but there's some stuff there you'll like. I liked it. I like a lot of things. It's nice to like things. Like cats. I don't like my cats but I love them all the same.


Anyway, onto the patch!


Changelog is as follows:


[h2]NEW FEATURES[/h2]
  • Added new commands to help find items via the developer console.
  • Points of interest you've scanned and sold will now have a different color and marker indicating so.
  • NPCs in on-station dialogue will now play talking animations when text is scrolling. Note that this kind of dialogue is something we never aim to voice, even when voices are implemented.
  • You can now speak to the bartender on Gravecity.


[h2]CHANGES AND REBALANCES[/h2]
  • Autoturrets now prioritize your current target.
  • Removed blank dialogue history nodes from your dialogue history from occurring. Or something. Who am I?
  • Godmode now lets you craft things without needing the items. You still need the recipe, however.
  • You can no longer pause and load the game within loading screens. This was largely an oversight that could result in too many save issues doubling up.
  • Fitt’s planets now have symbols on the navmap.


[h2]FIXES[/h2]
  • Fixed issue where the Pin could take you to dungeon exclusive systems.
  • Radial menus will now close when you open another menu.
  • Fixed miscolorations on Us freighter engine charging.
  • Fixed UI issues with the on-station UI.
  • Fixed exploit where you could equip higher tier objects in the wrong slot.
  • Fixed issue where mods could restrict campaign and mission progress.
  • Fixed issue where large transport tier ships wouldn’t have their turrets appear unless you were stupidly close.
  • Fixed issue where the Planet Carver would spawn weirdly.
  • Fixed mistextured or floating objects on stations.
  • Adjusted spawn distance of fishing ships to help prevent bigger ships from hitting em.
  • Fixed some mislabeled lanelines.
  • Fixed issue with elite Subsumer missions not working.
  • Fixed issue where docked denial AI voices would override normal docking voices.
  • Fixed issue with The Problem With Automation’s transport circling endlessly.
  • Fixed dialogue issues if you lost a race in Chunidale’s racetrack.
  • Fixed issue where Allco’s elite missions wouldn’t let you loot the salvage item.


See you next week!


Version 1.21.2: Patch Notes

Hey hey starchasers! How's your Saturday? Full of rain? That's thematically appropriate.
We're returning to our weekly patch schedule now that Gods & Corpses is out of the way. It'll be a bit before our next big update (which is a true doozy) is coming out, so for now you'll have to be content with these tiny crumb-sized updates, in the same way my cat is satisfied with sitting on dirty clothes whenever she gets the chance.


Again, this is a small patch but there's a lot of decent optimizations and fixes that I think you'll appreciate.


Changelog is as follows:


[h2]NEW FEATURES[/h2]
  • Added a new option to control the size of the targeting reticule.
  • The navmap will now display the owning region of a star system.


[h2]CHANGES AND REBALANCES[/h2]
  • Games saved on stations will show the current station’s location.
  • Legendary ships that spawn beam stuff will now properly target nearby hostiles, not just the player.
  • Ticker relays will now have green triangles on the long range scanner once their relevant questline begins.
  • Adjusted projectile trajectory code to feel a little more natural.
  • Huge improvements on performance in crowd-heavy areas on stations, due to many NPCs having their models reduced to single drawcalls.
  • Adjusted lighting settings on some stations.
  • Adjusted Darkon Entity’s ambient attacks to be a little bit more thematically consistent and not hit the player incorrectly.
  • Dialogue cameras for almost all talkable-to characters now are properly oriented and translated.
  • Optimized performance with the Darkon entity slightly.
  • Updated several visuals in Reach for the Stars.
  • Rebalanced some trade routes in Union systems to be less broken.


[h2]FIXES[/h2]
  • Fixed some weird geometry for the news board on the Remaining Eye.
  • Fixed camera issues with the Loco Star.
  • Fixed some rifts that spawned outside of nebulas.
  • Fixed issue where acquired customization items wouldn’t… acquire. These will need to be reacquired but thankfully, that’s allowed.
  • Fixed some asteroids spawning inside lanelines.
  • Fixed issue where some duplicate ships could be seen within inventory menus on stations.
  • Resized many ship icons in the inventory to be more visible.
  • Fixed issue where some missions would spawn hostile ships as non-hostile.
  • Fixed issue where many achievements wouldn’t display or were doubling up.
  • Fixed issue where multiple joined chapters couldn’t be accessed in the information UI.
  • Fixed issue where mouse mapping wouldn’t work for some inputs.
  • Fixed flickering lights in Planet Vauldric’s shipdealer.
  • Fixed issue where ambient crowd settings would disable NPCs that weren’t meant to be disabled.
  • Solar loot boxes now display the proper distance in the targeting UI.
  • Looting single objects will now play the tractor beam effect.
  • Fixed some texture issues in various stations.
  • Many of the redone bosses now properly cease to exist after their defeats.
  • Fixed issue where waypoints on stations could cause the map to disappear.
  • Fixed some mislabeled instructions during the Ordnance Tomb quest.
  • Fixed some rendering issues in Clearhome.
  • Fixed a huge amount of typos everywhere.
  • Fixed issue where the pin wouldn’t work in some star systems.
  • Fixed item duplication issues when switching between ships.




And that's all for this week! See you next week.

Gods & Corpses (Update 1.21.0): Patch Notes

Welcome starchasers! It's midnight and as a special treat we're rolling out our first major update: Gods & Corpses.



This is itself kind of a smaller prelude to some more major content-heavy updates coming down the line, and comes with a wonderful little sale to celebrate. It wasn't easy getting this update out mind you. A certain little furry brat kept unplugging our computers (he was mad that we had to go down in the basement following a tornado warning).



As you may have noticed, this is a big update. A lot of new files will have to get downloaded to make it all work, but thankfully future patches will go back to their relatively small size. Suck it up, take a cetirizine, and we'll all be okay. Now since this is a major update, before we get into the full patch notes, let's showcase the big highlights of this update, hmm?


Gravecity

This vast planet-spanning metropolis is the glistening undead capital of the Us Collective. It's rare that outsiders get to land, let alone have a chance to experience the secrets buried within its trenches. Lucky you! Gravecity is the second capital planet added to the game, and while originally dockable on release, it can now be properly explored alongside many NPCs, new graphics, new conversations, and more! Just watch your step.



To reach Gravecity, the players must first befriend the Us by doing missions or quests for them. They're not ones to trust lightly.


Lategame Boss Overhauls

All those difficult-to-reach bosses have heard what you said about them, and they didn't like it. They've hit the gym and greatly enhanced their killing potential. Stock up on hull webbing, hug your friendbot, and prepare to learn the meaning of the phrase "regretting asking trainwiz to make these things harder".



The Librarian, BOB, and the Darkon Entity have all received a big facelift. If you've fought them before, fear not! We've added console commands that will let you reset which bosses you've faced.


Fast Travel

VERY late in the game, players may encounter a new kind of item that will allow them to mark and travel to a preset location. Only one mark can be set at a time, but players can also perform powerful blind jumps to take them darn near anywhere on the standard galactic map.

[previewyoutube][/previewyoutube]


Improvements

Stuck trying to find an item? Killing more your style over exploring? Stocked up on waaaaay too many Advanced Deep Scanners? You're in luck. We've added a ton of new options to help facilitate your wildest dreams. Start off with data acquisition. Destroyed enemies may sometimes drop data modules, which when looted can reveal trade and travel information for nearby areas. You can also pay Ijuni pricemen to find information on any nearby commodities, though be aware: It's not cheap.



This also comes with a host of many other quality of life improvements, including new UI elements, new confirmations, vastly improved memory usage, and more.



Oh and we've got new customization options! You'll find over 30 new dyes through gameplay.




Steam Achievements

We have over 30 Steam Achievements now. Impress your friends, woo your enemies, kill your gods! Something like that is probably possible now. Best of all, many of these are retroactive!



More of these will be coming in time, mostly as we add the content related to them.


Cat With Fish

This has nothing to do with anything she's just cute and I know some people get mad when I post my cats, so I am motivated all the more to post them.



And that's it! Without further ado, let's get into the full patch notes!

[h2]KNOWN ISSUES[/h2]
  • Gravecity is currently unoptimized.
  • Some bosses have effects that persist or re-enable when re-entering a system after defeating them.
  • Equipment duplication can rarely happen on a reload.
  • Some typos remain in dialogue.


[h2]NEW FEATURES[/h2]
  • Data acquisition! NPCs will now drop data nodules that when looted can you give data to sell OR, more often, reveal a related station or jumphole somewhere on your local or galactic map.
  • You can now pay Ijuni pricemen to try and locate stations that buy or sell a good you’re looking for, either locally or within the entire region. Be aware: Ijuni like to charge a lot for this service.
  • Wreckage and salvage improvements: Wreckage now stacks and has its own dedicated category in the inventory. You can also sell wreckage to some equipment dealers on stations.
  • About 30 or so new dyes have been added to the customization system, which can be found in vignettes, dungeons, etc, and give you far more customization options for your ship.
  • During courier missions you can now ask for directions to the mission station.
  • Bonuses such as Mister Maudlin’s booze can now be viewed under your stats in the character UI.
  • Train travel information can now be viewed on station information.
  • All quests now have full stage descriptions for every stage of their stages. Reading!
  • All storm hazards can be scanned now, giving you both lucrative rewards and new information about the various hazards within a storm. In total, there are 40 new scannables to find and discover!
  • You can now cancel crafting jobs. By default, highlighting a crafting job and pressing E will cancel this job.
  • You can now use the Pin to fast travel! It comes with quite a few restrictions mind you, but that thing’s powerful. Obviously. Why do you think it was so hard to get?
  • Steam Achievements have now been added! Most of these are retroactive too, while some are not as we don’t track the stats they’re asking for.
  • Added more dialogue to the Keeper of Keys.
  • Added a new graphical option that disables ambient crowd NPCs on stations. This can greatly improve performance on lower-end systems.


[h2]CHANGES AND REBALANCES[/h2]
  • Gravecity now has its initial detailing pass and models implemented! Explore this vast undead trade city, listen in on new conversations, and find your way to the Tombwise Moon and its Amber Archives.
  • A good chunk of late-game bosses have received an overhaul, making them much harder, much more engaging, and having tons more attacks and chaos.
  • A huge amount of background technology that handled how we loaded game information has been completely redone. This means that memory is much more optimized! You’ll see most of your memory usage cut in half, as well as much faster initial load times.
  • Cloaking has received an overhaul. In addition to it hiding you from ships mid-combat it can also be used to avoid being targeted by larger ships, hazards such as mines, and more. Cloaking devices are now divided into different tiers, with higher tiers hiding you from more and more things.
  • Joysticks now auto-detect without needing to set them from the options menu.
  • Adjusted the positions of some spawns during the Problem with Automation.
  • Ghost Harvest now has proper quest markers.
  • For modders: Player level caps are now a game constant, meaning they can be modded.
  • Police checkpoints will scan you less now.
  • Chapters are no longer exclusive with each other. Join as many as you’d like!
  • Restored functionality that lets you view a map when your navmap is selected over a jumphole.
  • Added a quick exit to the Rumeerin mountain dungeon.
  • Added new console commands that affect world state permanence, mostly for testing.
  • Acquiring already unlocked vanity items will now instead spawn some small other reward in its place.
  • Retextured some small terminals in the campaign.
  • Ships with other emissive materials such as children fighters can now have these be colored and customized. Emissive materials like these work off of your headlight color.
  • The campaign will now warn you about certain points of no return.


[h2]FIXES[/h2]
  • Fixed badly sized icons with Macrovari Freighters.
  • Fixed issues with Reach for the Stars not progressing under certain circumstances.
  • Fixed some overdraw issues in the pause menu.
  • Fixed visual engine issues with Ijuni fighters.
  • The Harvest’s Queen can now be scanned.
  • Defeating Obscurus Galacti now properly refreshes waypoints.
  • Peerless Casino’s launch warp now warps correctly and high risk and mid risk quexben tables now have proper costs.
  • Fixed some dialogue issues where lines said by NPCs were meant to be said by the player.
  • Fixed some ships in shipyards that were sitting outside of their yards.
  • Fixed issue where some hazard UI elements would activate even if there were no hazards around.
  • Planet Ijunus’ cargo trader no longer is a price checker.
  • Cloaking devices and cargo expansions are both in the proper category now.
  • Fixed some terminals on stations that had the wrong textures and activation type.
  • Disabled or hidden jumpholes and stations no longer affect your abyssdrive.
  • Some doors in Planet Vauldric no longer sling you beneath the map.
  • Shadowspear can now be scanned, renders correctly at all angles, and has its vulnerability hitboxes increased.
  • Fixed various typos in the main campaign.
  • Fixed several misplaced mission nodes.
  • Fixed issue where the Hellmouth Prince would respawn.
  • Fixed some floating dishes in stations.
  • Fixed issue where Gammus’ racetrack dialogue would repeat.
  • Fixed issue where custom AI voice overrides wouldn’t acknowledge certain audio files.
  • Fixed issue where you could kill mimics so hard every other mimic would die.
  • There is now a confirmation menu when you go to sell a ship.
  • Fixed some mistextured NPCs on stations.
  • Fixed some particle systems on station NPCs playing when they shouldn’t.
  • Fixed some missing descriptions on several campaign stations.
  • Fixed issue when scanning certain campaign ships.
  • Fixed issue where you could hail certain ships that aren’t meant to be hailed.
  • Buoys on the navmap are now properly labeled and won’t show up as weird icons.
  • Fixed issue where navmap detection boxes for suns and planets were too large.
  • Fixed some cutscene issues in the main campaign.
  • Fixed some dialogue playing on bosses that don’t actually have dialogues.
  • Fixed issue where the Rumeerin mountain dungeon couldn’t be left.
  • Fixed some placeholder text in the campaign.
  • Fixed some texture issues on some remote pirate stations.
  • The Last Portalmaker can now be scanned.
  • Fixed issue where tutorials in station dialogue would cause menu softlocks.
  • Fixed issue where bosses being killed wouldn’t trigger certain events.
  • Fixed (again) issues where lodestones couldn’t be looted.
  • Changed scripting in the Battle That Always Will Be to be more robust and capable of letting you complete the objectives in multiple orders.
  • Fixed issue in campaign mission 9 that made you wake up in the wrong area.
  • Fixed issue with some spawns in the campaign not respawning during a reload.
  • Fixed issue where certain alarms would play incorrectly when loading saves.
  • Fixed issue where some campaign NPCs couldn’t be spoken to.
  • Fixed various typos in dialogue, descriptions, and more.
  • Crystal Arrays can now fight back against you.