Building placement circles & more
- Added new colored range indicators when placing buildings
- Only show range indicators when near buildings
- Show 'cant build range indicators' near asteroids and zabu generators when placing buildings
- Now also shows 'cant build range indicators' near friendly buildings
- Fixed build place height bug @Algor (GMT+3) reported
- Fixed wavedef boss being controllable
- Fixed wavedef boss issue 2
- Fixed AI in multiplayer firing at center of map
- Added the Barreler and Minicannon close range turrets. Added the Zotan and Moltario super-long range artillery weapons
- Community feedback fixed: You can now hold CTRL while scrolling ingame to make the scroll speed 20x faster
- Fixed community feedback: Escape menu ingame background no longer transperant
- Added the new key combination for faster zoom to the ESC options and keybinds menu
- Community feedback fixed: Adma LXXV shield. Also double checked all other shields and I have also fixed it on the Adma, Raider and Toshiron
- Fixed railcannon color
- Reduced smartlaser cost from 200/200 to 100/100
- opening the Escape Menu now hides the GUI to prevent healthbars and tooltips from interfering with info
- Community feedback fixed: Harvester 'dropoff point set' sound playing too many times simultaneously if too many harvesters selected
- closed hangar doors on the challenger model
- Community feedback fixed/improved (too many damaged blueprints for new players if unlucky).
- I have lowered the chance of loot crates dropping by 20% in both singleplayer and multiplayer. BUT when you find a new blueprint it now re-rolls the loot if it is a damaged blueprint up to 5 times.
- So if you find something you already have you will no longer instantly get 'damaged blueprint', but instead it will try again up to 5 times. If after the 5th retry it still doesn't find a blueprint you don't already have then it does give a damaged blueprint though.
- But at least now the chances of finding new stuff in the beginning is way higher.
- Community feedback fixed: there's not a way to back out of the campaign mission
- Fixed campaign mission 2 instant-win
- Forcing the player back to the campaign selection screen after completing mission 2
- Fixed weird button color in campaign mission selection
- Fixed volley size display in ship editor (if 0 then showed as 1 because it functions as 1)
- Mammoth Shield module added (adds a shield at 5% of ship base health)
- Friendly fire in coop wave defense should now be fixed
- The AI flak should now deal AOE damage again instead of only direct damage
- When pressing Z you now get height indicator lines for all asteroids
- When pressing Z to move units vertically no longer shows previous move-height lines from previous move commands
- Height indicators for movement are now only shown for asteroids and neutral structures
- The selected units height indicators are now always drawn on top of the others to make them more readable
- Experimenting with more clear build-range indicators
- Added an extra check to power and metal income booster buildings to make the overflow of resources less big
- Updated plasma shotcannon tooltip to: Fires super heated plasma rounds in a wide spread
- Only show range indicators when near buildings
- Show 'cant build range indicators' near asteroids and zabu generators when placing buildings
- Now also shows 'cant build range indicators' near friendly buildings
- Fixed build place height bug @Algor (GMT+3) reported
- Fixed wavedef boss being controllable
- Fixed wavedef boss issue 2
- Fixed AI in multiplayer firing at center of map
- Added the Barreler and Minicannon close range turrets. Added the Zotan and Moltario super-long range artillery weapons
- Community feedback fixed: You can now hold CTRL while scrolling ingame to make the scroll speed 20x faster
- Fixed community feedback: Escape menu ingame background no longer transperant
- Added the new key combination for faster zoom to the ESC options and keybinds menu
- Community feedback fixed: Adma LXXV shield. Also double checked all other shields and I have also fixed it on the Adma, Raider and Toshiron
- Fixed railcannon color
- Reduced smartlaser cost from 200/200 to 100/100
- opening the Escape Menu now hides the GUI to prevent healthbars and tooltips from interfering with info
- Community feedback fixed: Harvester 'dropoff point set' sound playing too many times simultaneously if too many harvesters selected
- closed hangar doors on the challenger model
- Community feedback fixed/improved (too many damaged blueprints for new players if unlucky).
- I have lowered the chance of loot crates dropping by 20% in both singleplayer and multiplayer. BUT when you find a new blueprint it now re-rolls the loot if it is a damaged blueprint up to 5 times.
- So if you find something you already have you will no longer instantly get 'damaged blueprint', but instead it will try again up to 5 times. If after the 5th retry it still doesn't find a blueprint you don't already have then it does give a damaged blueprint though.
- But at least now the chances of finding new stuff in the beginning is way higher.
- Community feedback fixed: there's not a way to back out of the campaign mission
- Fixed campaign mission 2 instant-win
- Forcing the player back to the campaign selection screen after completing mission 2
- Fixed weird button color in campaign mission selection
- Fixed volley size display in ship editor (if 0 then showed as 1 because it functions as 1)
- Mammoth Shield module added (adds a shield at 5% of ship base health)
- Friendly fire in coop wave defense should now be fixed
- The AI flak should now deal AOE damage again instead of only direct damage
- When pressing Z you now get height indicator lines for all asteroids
- When pressing Z to move units vertically no longer shows previous move-height lines from previous move commands
- Height indicators for movement are now only shown for asteroids and neutral structures
- The selected units height indicators are now always drawn on top of the others to make them more readable
- Experimenting with more clear build-range indicators
- Added an extra check to power and metal income booster buildings to make the overflow of resources less big
- Updated plasma shotcannon tooltip to: Fires super heated plasma rounds in a wide spread