New artillery & more community feedback fixed
I've fixed the following feedback given to me by players via the discussion forums and Discord:
- You can now hold CTRL while scrolling ingame to make the scroll speed 20x faster
- There's not a way to back out of the campaign mission (there is now)
- Escape menu ingame background no longer transperant
- Harvester 'dropoff point set' sound playing too many times simultaneously if too many harvesters selected
- Adma LXXV shield. Also double checked all other shields and I have also fixed it on the Adma, Raider and Toshiron
- Community feedback fixed/improved (too many damaged blueprints for new players if unlucky).
I have lowered the chance of loot crates dropping by 20% in both singleplayer and multiplayer. BUT when you find a new blueprint it now re-rolls the loot if it is a damaged blueprint up to 5 times. So if you find something you already have you will no longer instantly get 'damaged blueprint', but instead it will try again up to 5 times. If after the 5th retry it still doesn't find a blueprint you don't already have then it does give a damaged blueprint though. But at least now the chances of finding new stuff in the beginning is way higher.
Other improvements and additions:
- Added the Barreler and Minicannon close range turrets.
- Added the Zotan and Moltario super-long range artillery weapons
- Added the new key combination for faster zoom to the ESC options and keybinds menu
- Fixed railcannon color
- Reduced smartlaser cost from 200/200 to 100/100
- Opening the Escape Menu now hides the GUI to prevent healthbars and tooltips from interfering with info
- Closed hangar doors on the challenger model
- Fixed campaign mission 2 instant-win
- Forcing the player back to the campaign selection screen after completing mission 2
- Fixed weird button color in campaign mission selection
- You can now hold CTRL while scrolling ingame to make the scroll speed 20x faster
- There's not a way to back out of the campaign mission (there is now)
- Escape menu ingame background no longer transperant
- Harvester 'dropoff point set' sound playing too many times simultaneously if too many harvesters selected
- Adma LXXV shield. Also double checked all other shields and I have also fixed it on the Adma, Raider and Toshiron
- Community feedback fixed/improved (too many damaged blueprints for new players if unlucky).
I have lowered the chance of loot crates dropping by 20% in both singleplayer and multiplayer. BUT when you find a new blueprint it now re-rolls the loot if it is a damaged blueprint up to 5 times. So if you find something you already have you will no longer instantly get 'damaged blueprint', but instead it will try again up to 5 times. If after the 5th retry it still doesn't find a blueprint you don't already have then it does give a damaged blueprint though. But at least now the chances of finding new stuff in the beginning is way higher.
Other improvements and additions:
- Added the Barreler and Minicannon close range turrets.
- Added the Zotan and Moltario super-long range artillery weapons
- Added the new key combination for faster zoom to the ESC options and keybinds menu
- Fixed railcannon color
- Reduced smartlaser cost from 200/200 to 100/100
- Opening the Escape Menu now hides the GUI to prevent healthbars and tooltips from interfering with info
- Closed hangar doors on the challenger model
- Fixed campaign mission 2 instant-win
- Forcing the player back to the campaign selection screen after completing mission 2
- Fixed weird button color in campaign mission selection