Week 13 devlog and patchnotes
Last week I wanted to add some more content for players. Some more game modes. Co-op was a bit difficult to achieve within the time reserved for it and the campaign game mode takes priority over that. Instead I experimented a little bit with a Battle Royale game mode.
That cost me 3 days to work on, which is an acceptable 'delay' for the amount of extra gameplay potential and fun it provides. After that I celebrated easter with family. Below is a list of everything I've done regarding the game last week:
[previewyoutube][/previewyoutube]
Multiplayer & Battle Royale
General & optimizations
That's it for this week. See you next week!
That cost me 3 days to work on, which is an acceptable 'delay' for the amount of extra gameplay potential and fun it provides. After that I celebrated easter with family. Below is a list of everything I've done regarding the game last week:
[previewyoutube][/previewyoutube]
Multiplayer & Battle Royale
- Added a Battle Royale game mode
- Added a team Battle Royale game mode
- Added dropdown to menu in multiplayer room
- Styled dropdown in multiplayer room
- Host can now set gametype in multiplayer
- Set game type to Regular by default
- Added that room name must be unique
- Made it so that the game mode shows up in the lobby
- Increased max teams from 2 to 8
- Set default teams on room enter based on player actor number ID
- The game now hides the "Select start ship" from the battle royale mode in the room for other players
- Improved alignment of elements in the lobby
- BR ship selection now works
- Increased ship selection dropdown height
- Fixed team auto set
- Removed underscore from team display
- Tested if the right ships spawned
- Neutral zabu generators now heal correctly
- You can now jump in Battle Royale
- Fixed menu button alignment
- Added transports to Battle Royale
- Medium and heavy ships are now unlocked by default in Battle Royale
- transports now spawn every 2 minutes in BR
- Added a power plant above the battlefield in BR
- Added a zabu mine below the battlefield in BR
- changed reinforcement spawn position
- Changed the Zabu Repair station model in BR to make it more visible
- Changed transport spawn rate for multiplayer
- Fixed harvester bug
- Ships in battle royale now spawn below enemies
- Transports now dont spawn right away in a multiplayer match
- Improved network stability
General & optimizations
- Fixed jump timer
- Prevented ships from going outside of the map
- Fixed transport loot
- improved harvester poly count
- Removed film grain in editor
- Lowered Surveyor poly count
- Reduced polygon count on the Ant
- Leaving the game is now harder (asks for confirmation)
- Its been almost a year I think but the Selection Box dissapearing bug is now fixed
- Building upgrades now have icons for power and metal instead of the letters P and M
- The Fish now has 12000 less polygons
- Fixed heavy/medium unlock bug
- Building upgrade icons are now aligned better. It now also shows metal first, then power
- Development discussion with programmer
- Made minimap lines less thick/look better
- Changed neutral building icon on minimap
That's it for this week. See you next week!