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Week 13 devlog and patchnotes

Last week I wanted to add some more content for players. Some more game modes. Co-op was a bit difficult to achieve within the time reserved for it and the campaign game mode takes priority over that. Instead I experimented a little bit with a Battle Royale game mode.

That cost me 3 days to work on, which is an acceptable 'delay' for the amount of extra gameplay potential and fun it provides. After that I celebrated easter with family. Below is a list of everything I've done regarding the game last week:

[previewyoutube][/previewyoutube]
Multiplayer & Battle Royale
  • Added a Battle Royale game mode
  • Added a team Battle Royale game mode
  • Added dropdown to menu in multiplayer room
  • Styled dropdown in multiplayer room
  • Host can now set gametype in multiplayer
  • Set game type to Regular by default
  • Added that room name must be unique
  • Made it so that the game mode shows up in the lobby
  • Increased max teams from 2 to 8
  • Set default teams on room enter based on player actor number ID
  • The game now hides the "Select start ship" from the battle royale mode in the room for other players
  • Improved alignment of elements in the lobby
  • BR ship selection now works
  • Increased ship selection dropdown height
  • Fixed team auto set
  • Removed underscore from team display
  • Tested if the right ships spawned
  • Neutral zabu generators now heal correctly
  • You can now jump in Battle Royale
  • Fixed menu button alignment
  • Added transports to Battle Royale
  • Medium and heavy ships are now unlocked by default in Battle Royale
  • transports now spawn every 2 minutes in BR
  • Added a power plant above the battlefield in BR
  • Added a zabu mine below the battlefield in BR
  • changed reinforcement spawn position
  • Changed the Zabu Repair station model in BR to make it more visible
  • Changed transport spawn rate for multiplayer
  • Fixed harvester bug
  • Ships in battle royale now spawn below enemies
  • Transports now dont spawn right away in a multiplayer match
  • Improved network stability


General & optimizations
  • Fixed jump timer
  • Prevented ships from going outside of the map
  • Fixed transport loot
  • improved harvester poly count
  • Removed film grain in editor
  • Lowered Surveyor poly count
  • Reduced polygon count on the Ant
  • Leaving the game is now harder (asks for confirmation)
  • Its been almost a year I think but the Selection Box dissapearing bug is now fixed
  • Building upgrades now have icons for power and metal instead of the letters P and M
  • The Fish now has 12000 less polygons
  • Fixed heavy/medium unlock bug
  • Building upgrade icons are now aligned better. It now also shows metal first, then power
  • Development discussion with programmer
  • Made minimap lines less thick/look better
  • Changed neutral building icon on minimap


That's it for this week. See you next week!