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Week 27: transition to 4k done



Its been a very busy week. So much so that for this week I am not going to edit this post too much, instead it will just be a list of the things I've done this week. In diary form. Sort of. Here we go:

  1. increased droprate in singleplayer matches compared to multiplayer matches in order to promote SP more
  2. removed C key being used for some attack move type thing
  3. You now always get only The Sunfish in the tutorial as a blueprint.
  4. I added the following to the tutorial tooltip for the sunfish: ". There are dozens of ships and weapons to unlock in this game. Kill ships to find more blueprints!"
  5. Hopefully this will make it extra clear to new players that there is more stuff to unlock, since i've gotten feedback that people dont know about it
  6. all ships now have thumbnails
  7. added descriptions to all ships (descriptions provided or inspired by Laoch)
  8. disabled surveyor and harvester in BR
  9. spaced out Sunfish description more in the tutorial
  10. updated minimap visuals again
  11. restyled main menu a bit
  12. made yellow letters in the main menu more white to make it more homogeneous
  13. harvester build button is now hidden until a refinery is made
  14. surveyor build button is now hidden in battle royale
  15. Renamed the description of the brachio from battlecruiser to warship
  16. Removed some MP3's, changed brachio's description, changed main menu styling
  17. You can now no longer see buttons for upgrade shipyard beam, flak or missile in battle royale (since there is no shipyard)
  18. Ship button data is now retrieved on game start, then hidden and the economy tab is opened (unless its in BR, then the ship menu stays open). This fixes the ship build list flickering on game start
  19. 4k tooltips need serious work, working on it
  20. replaced wave survival setup background
  21. font size of tooltip now scales to 4k
  22. tooltips are now readable in 4k
  23. refined minimap and tooltip style
  24. enemy tooltips now no longer have the red border but have a red title text instead
  25. Healthbars now scale to 4k
  26. building upgrade buttons text and icons now scale to 4k
  27. Ship button data is now retrieved on game start, then hidden and the economy tab is opened (unless its in BR, then the ship menu stays open). This fixes the ship build list flickering on game start
  28. fixed shield bar and text sizes
  29. added a border around ship build buttons that i might add to all other buttons as well
  30. restyled ingame menu and tabs and added the health, icons and fleet toggles
  31. tweaked menu tab icons and positioning
  32. copied old toggle buttons functionity to the new GUI
  33. Spent 3 hours arguing with unity over something that should just work. It works now with an less than elegant solution. So I'm one step closer to the tooltip hovers working again on menu items
  34. Added re-selection of units upon clicks of GUI buttons
  35. Added sound effect for jump button click and for escape menu open
  36. ship tooltips now work on hover in the new menu
  37. tooltips now work for ships and buildings in the new menu
  38. added tooltips for constructionboost, jumpbutton, mediumbutton, heavybutton, flakbutton, beambutton, missilebutton, artillerybutton, supportbutton, escalationbutton
  39. Added tooltip for icons, health, tight and loose fleet toggle. Refind harvester and surveyor tooltips.
  40. wrote descriptions for all ability buttons
  41. moved region button in main menu more to the right
  42. toggle icons are now actually hidden when you open cinematic cam or hide GUI
  43. updated speed module tooltips (thanks @algor)
  44. made minimap scaling more dynamic and reduced minimap size
  45. fixed adma, bongolongo, tuberat and typec thumbnails
  46. removed 1200 lines of code from one of our most messy scripts
  47. building upgrades work again and now scale properly to 4k
  48. objective box of tutorial is now wider
  49. top textbox is now centered correctly
  50. using cinematic camera is now a tutorial objective
  51. tooltip title is now no longer red after first hovering over an enemy and then over a menu button
  52. tooltip title is now no longer red after first hovering over an enemy and then hovering over a zabu repair, mine, plant, beacon or asteroid
  53. Thomas(StellarWarfare) — 20-07-2021
  54. added a check that when placing building it checks if the objects it will display a Height of are actually in view of the camera. if the camera can't see it then it will no longer show those 'height' indicators. This prevents the 'floating height values' bug.
  55. Fixed the 'building height indicator' font size and styling in 4K and the background of it in HD
  56. restyled the leave confirmation menu
  57. unit icons now scale for 4k as well as HD
  58. made leave confirmation text yellow to stand out more
  59. Not sure if it was ever reported, but when you go to the tutorial and then go to skirmish or wave defense you will still get tutorial voice overs and objectives. I have now disabled it by forcing the game variant to be gamevariant.regular whenever going to skirmish, wave defense or multiplayer matches. It can then be overridden later if required, but it prevents the issue
  60. Added the Engager and Cleaver ships. Made thumbnails for them.
  61. restyled all menu buttons
  62. moved control buttons to the top
  63. moved build menu to the bottom
  64. removed power and metal costs for buttons and added them to the tooltips instead
  65. changed the display order of buildings
  66. added an effect to all ship and building buttons
  67. changed border styling for all ship and building buttons
  68. replaced the minimap again
  69. basically restyled entire GUI today
  70. made new styling for the tabs
  71. changed the colors of a lot of buttons to be roughly the same shade of blue
  72. added the Railcannon (medium, half railgun damage, half railgun cooldown)
  73. resized all ship and building thumbnails from 256x256 to 75x75 and move the menu back to the top right. styled icon and health toggles. reduced size of build menu tabs so that they fit in line with the rest of the buttons. made ship button texts smaller. changed ship and building buttons overlay for better readability. changed tooltips for ships so that they display the ship frame name first and then the players custom name for the ship (I.e. Corvette - Titankiller)
  74. power and metal icons and values are now visible for all ship, building, ability and upgrade buttons that have costs associated with them
  75. Disabled the local firing script when we are networking. This fixes the 'cooldown twice as fast' bug
  76. cut lens dirt effect in half
  77. powerplant cost is now displayed properly
  78. added debug info to each of the victory conditions
  79. added the Raider medium tank
  80. removed old health/stealth canvas from each ship since it might increase performance more
  81. removed all old stealth indicator and health bars from buildings
  82. added a second sunfish blueprint to make sure people find them.
  83. made and set thumb for the Hunter
  84. removed surveyor and harvester stealth icon
  85. if you find ship frames in the loot it now uses a 256x256px image rather than the 75x75 px used for buttons
  86. check if all ships and module loot and button images work (they do)
  87. now using 256x256 image for buttons again because the quality is just more crisp. So reverted all ship and building icons. Double checked blueprint images for modules, ships and weapons as well
  88. set default images for each
  89. hovering over the economy tooltip will now show how much power and metal you have gained in the previous minute
  90. units dying is now more gradual
  91. new players now get a popup to set their name
  92. cleaned up todo list
  93. changed some tooltip texts
  94. disabled some debug texts
  95. added a check to make sure a player set name field not having reference to the popup would not cause errors
  96. in battle royale only the ships and ability menu should be visible now
  97. fixed transport still having stealth icon
  98. fixed a bug algor pointed out about the default ship weapons reverting to Auto Howitzers. Fixed now with his help
  99. beam weapon Battle royale bug is fixed @Brackman
  100. neutral structures in BR are now twice as big for better visibility
  101. added icons to neutral structures
  102. removed icons from neutral structures because it looked ugly
  103. increased amount of transports that spawn in Battle Royale from 3 to 6
  104. made sparks on the nano repari stations less big


That's it. Hopefully I can clear the rest of the todo list early next week so that I still have some spare time for marketing. The GUI rework set me back 9 days instead of the expected 3, so I'm fairly short on time. I will keep you guys up to date though!