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Week 24 new projectiles, sounds tweaks, cinematics


This week I've improved on the cinematic camera behavior, added new projectile visuals and worked on the audio mix. There has also been some balancing I've also done the following:

  • Added Agressor, Terroriser and Avimimus ships
  • Added Plasma Barreler, Plasma Repeater, Blossomer, Tracer, Streamer weapons
  • FIXED DOUBLE CLICKING ON ICONS (only took my tired brain about 5 hours in total)
  • Worked on audio mix
  • Set audio default volumes
  • Lowered Smartlaser volume
  • Removed destroyer MK2 and other weapon testers from the scene
  • Researching early access release requirements on steam
  • Learned some stuff about game release. Implementing into plans now.
  • Compressed 4 soundtracks and added them to the game
  • Modified more sound volumes for background tracks
  • Changed fire sound of the wrecker because it stood out too much

Changed damage multipliers for weapon/armor types. This is used to determine how much damage a weapon does against a certain armor type. The less suitable it is for the role the less the damage modifier is.

Old modifiers:
damage_exactMatch = 1f;
damage_offByOne = .75f;
damage_offByTwo = .5f;
damage_offByThree = .25f;

New modifiers:
damage_exactMatch = 1;
damage_offByOne = .5f;
damage_offByTwo = .25f;
damage_offByThree = .12f;

  • Re-imported 9 tracks and compressed them all in Audacity because the volumes were still off/incorrect. Removed old audio files from the project to decrease project folder size
  • When in combat you now get a combat track. not really crossfaded though but yeah
  • Modified damage modifiers based on suggestions
  • All friendly units should now die when you've lost
  • When you're dead your power and metal value will become 0
  • Might have fixed both jump bugs + move bug (at the cost of possibly some optimization)
  • After unlocking medium or heavy ships you now cant build ships for .3 seconds, fixing the 'click once buy twice' bug
  • Increased shipyard base health from 2500 to 3500 )
  • Custom weapons fire sound overrides now also use the position of the object thats firing to indicate if it should be audible or not
  • Fixed missile rotation
  • Modified missile particles
  • Updated flak
  • Added long blue, long orange, orange trail and blue trail projectile visuals
  • Cinematic camera prioritizes ships that are in combat over ships that are not in combat. This did not work in multiplayer, now it does
  • Cinematic camera will now pick both enemy and friendly units as a target if there is no combat going on


Thats it for this week. Trying to prioritize early access so that I can release it for you guys asap. Also might have to start working an extra job again or start a kickstarter or something since I'm almost out of money. Either way the early access should be on steam in a month. I want to announce the official date hopefully next week!