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  3. First weekly update

First weekly update



First update
I haven't been posting updates here often. But I plan to do this more and more often. The main goal for this is to inform you guys of what is going on with the game and involve you guys a bit in the development process.

Audience and promotion
Another goal is to reach a bigger audience. The biggest thing we struggle with right now is exposure. Basically we need as many people as possible to know about the game. You can help with that by sharing game content with your friends and on social media. You could also contact streamers that you know would enjoy the game and if they are interested I'd be happy to send them a key of the game for them to try it out.

The discord channel can be found underneath each of our youtube videos and is a great place to get additional information.

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Devlog and changes that we have made this week
This devlog will actually include some stuff from january as well since this is the first time I'm posting here. Here's what we did:

Ships
Added The Jaap battlecruiser frame in honour of my father who passed away from covid
Added The Towerer heavy frigate
Added The Bountiful ship frame
Decreased transport spawn rate (Backers on Patreon get their name on it & help me keep developing this game)
Fixed a texture bug causing ships to have weird textures
You can now cancel ship constructions
The Cruiser is now unlocked by default
Added Repressors to each default ship design because they look good
Tweaked default ship design loadouts


Buildings Added artillery buildings
Added defense buildings
Updated plasma fortress looks
Zabu generators now have different visuals for active and inactive states
Updated zabu gen locations
Added snap-to-grid functionality for building placement
Added height indicators for buildings that are being placed for easier placement
Added white lines to nearby buildings during building placement for easier placement
Added green lines towards the structures the booster buildings such as Synergisers generate
Added missile intercepting defensive structures
Added range indicators for repair buildings


Weapons, modules and miscellaneous
Added a cinematic camera
Toggling the cinematic camera now hides the GUI, healthbars and icons
Asteroids now have limited resources
Added 22 new weapon sounds and effects
Increased base income for players
There are now shield upgrades for buildings and ships
Added a ship module that increases shield strength
Added a ship module that increases shield regeneration
Added a ship module that increases shield strength and regeneration
Added a ship module that combines various shield effects
Reverted beam colors, optimized them, fixed damage
Rechecked weapon damage values
Added missile intercepting ship modules
Fixed skybox rotation
Fixed bug caused by Vsync
Increased base ship limit from 40 to 50. This can be set by the players themselves int he future
Fixed GUI text sizes
Limited screen resolution until all GUI elements are fully responsive
Fixed sound volumes not being stored correctly
Improved dodging behavior
Increased FPS
Removed empty healthbar shield texture
Decreased volume of impact explosions
Changed missile fire sounds
Added a collapsable GUI menu and made the Singleplayer and Multiplayer options in the main menu collapsible
Fixed the green cube bug
Added shield up & down sounds
Solved all json settings for audio, display, control and playername so that new players will have the correct default settings without errors.Also limited screen height to 1440 until we complete GUI scaling



Thats it for this week. We done a bunch of other stuff as well but I don't think the other things are too interesting for you guys. See you next week!