Week 8 update
[previewyoutube][/previewyoutube]
This week was pretty marketing-oriented. I've done almost 120 tasks this week and the programmer has worked on the Skirmish mode. That being said the following things have been done:

[previewyoutube][/previewyoutube]
That's about it for this week. We have also discussed things like unit veterancy, unit range, unit accuracy, new ships, new modules, new buildings, tweaks to the game audio and many more things.
This week was pretty marketing-oriented. I've done almost 120 tasks this week and the programmer has worked on the Skirmish mode. That being said the following things have been done:
- Experiment with different types of planets
- Added the wave defense preparation time to the scorescreen
- Added the time in between waves to the scorescreen

- Tweaked the color palette of space
- Created a basic skirmish mode
- Tested said skrimish mode
- Added rudementary formation controls
- Adding building selection sounds
- Uploaded video of skirmish mode feedback to our YouTube
- Discussed todo list for skirmish with our new programmer
- Prioritized todo list
- Created an internal development build
- Created a pipeline system for creating cinematic videos for marketing purposes
- Had contact with a potential publisher
- Updated the steam store
- Updated all steam logos and capsules
- Created a new cinematic video
- Uploaded cinematic video to the store page
- Created an infinite-play map for video recording
[previewyoutube][/previewyoutube]
That's about it for this week. We have also discussed things like unit veterancy, unit range, unit accuracy, new ships, new modules, new buildings, tweaks to the game audio and many more things.