Week 14 update: AI & Tutorial
This week I worked on adding a Tutorial for new players and getting a build ready for an upcoming event. Since most changes apply to the skirmish, tutorial or visual improvements I've put them all in one list for this week.

Tutorial test with feedback:
[previewyoutube]https://www.youtube.com/watch?v=BnAR-moj6OA[/previewyoutube]
6 player Battle Royale with CoreyLoses:
[previewyoutube]https://www.youtube.com/watch?v=y347DaKrOrI[/previewyoutube]
Thats it for this week!

- Playtested Battle Royale
- Added tutorial scene
- Combined power and metal storage
- Added 22 objectives to the tutorial.
- Fixed players sometimes playing inside eachother
- Made a new icon for the game
- Rerganised discord
- Upgraded discord to community server
- Reduced polygon count on Taibe
- Reduced polygon count on Aurora
- Reduced polygon count on Lunaria
- Reduced polygon count on Type-C
- Reverted ship align change
- Uploaded a new build to steam
- Give resources for ships only in BR (upon killing them)
- Adjusted default audio volumes
- Did several rounds of bugtesting
- Added tutorial button
- Added tutorial objectives
- Added objective check system
Tutorial test with feedback:
[previewyoutube]https://www.youtube.com/watch?v=BnAR-moj6OA[/previewyoutube]
- Changed power icon
- Fixed GUI alignment top right text
- Moved formation buttons
- Restyled toggle buttons
- Implemented tutoral metal storage objective
- Implemented tutoral power storage objective
- Implemented tutoral population objective
- Added build surveyor objective completion trigger
- Added move to zabu objective completion trigger
- Added move to enemy shipyard objective completion trigger
- Added unlock medium objective completion trigger
- Added kill enemy shipyard objective completion trigger
- Added tutorial voice over
- Showing extra information when objectives are completed.
- Disabled selected units information in tutorial.
- Added objective sounds
- Alt+left click no longer deselects units
- Skirmish tweaks
- Fixed 2 tutorial bugs
- Fixed height indicator bug
- Fixed right click minimap bug
- Renamed habitat station in editor
- Cinematic camera had a text box in it in the editor. Removed it.
- Modified some default capped volume settings
- Recorded tutorial video
- Changed 'wave setup' text for Skirmish
- Skirmish AI ships build slightly slower
- Skirmish AI buildings build slightly
- Skirmish AI target harvester count reduced from 5 to 4
- Fixed unit attack distance in skirmish and tutorial
- Fixed incorrect unit under attack sound
- Fixed move height for right clicking ships
- Fixed harvester icons for Allies and Enemies
- Rounded max health display
6 player Battle Royale with CoreyLoses:
[previewyoutube]https://www.youtube.com/watch?v=y347DaKrOrI[/previewyoutube]
Thats it for this week!