New singleplayer game mode: Base Assault
I have added a singleplayer base assault mode. In this mode you face off with your fleet against an enemy base. Neutral repair stations help you survive and to win you need to destroy all enemy structures.

Beware! Enemy reinforcements do show up! And if you lose all your ships then you will lose the match.
This new feature is another big step closer to getting the game to where I want it to be eventually. A healthy mix of singleplayer and multiplayer game modes is one of the goals I have for this game.
Recently other often requested features have also been added. The main ones being Carriers, Bombers, Fighters, CIWS systems, new shipyard upgrades and the return of colored missiles.
I have other things planned as well like improved controls and more quality of life features. I also want to improve on the campaign and be more informative to the players about the possibilities of the game since there are so many features that only a few people know about.

Beware! Enemy reinforcements do show up! And if you lose all your ships then you will lose the match.
- Added a base assault mode
- Enemy reinforcements now spawn in base assault
- Base assault buildings are now based on difficulty
- Amount of reinforcements in base assault is now dependant on difficulty
- Enemy ships in base assault mode now update their target to attack every 10 seconds
- When your flagship is destroyed in base assault you a new one is now the new flagship
- Added custom win/lose conditions to base assault
- Added warp entry flashes for both enemy and friendly untis spawning in
- Enemy units in base asasult mode now use random loadouts
- The enemy will spread out its bases more above difficulty 20 and even more above difficulty 40
- Medium and heavy ships are now unlocked by default in base assault
- You now get starting funds of 4000/4000 in base assault. This number is modified based on difficulty
- You now get full population in base assault without having to build habitat stations
- Added 20 neutral repair stations to Base assault
- Added script that prevents buildings from being placed inside eachother
This new feature is another big step closer to getting the game to where I want it to be eventually. A healthy mix of singleplayer and multiplayer game modes is one of the goals I have for this game.
Recently other often requested features have also been added. The main ones being Carriers, Bombers, Fighters, CIWS systems, new shipyard upgrades and the return of colored missiles.
I have other things planned as well like improved controls and more quality of life features. I also want to improve on the campaign and be more informative to the players about the possibilities of the game since there are so many features that only a few people know about.