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Coop + community feedback

I've been quite busy since release. Some of you had some feedback that I have already managed to look into. I will try give you guys a seperate list of what I have worked on based on your feedback and a list of things that I would have done anyway (regular update). I had also worked on a coop wave defense mode.



The following things have been done exclusively as a result of player feedback:
  • Made scrollbar brighter in the ship editor (players couldnt find it)
  • Made loot drop tooltip button and multiplayer start game visible on screens with less than 1080 height (players with widescreens couldnt press start)
  • Made the back button in the lobby list higher for those with a screen with 768 height
  • Moved ship designer elements to make them less confusing
  • In the next patch I have increased the laser shield cooldown from 15 seconds to 30 and decreased the range from 150 to 100. The latter I wanted to do myself to make it so that they cover a less large area and thus seem more like 'personal defenses'. This is after feedback of missile shields feeling OP to some.
  • Made a seperate host Skirmish, Host Coop wavedef and Host battle royale button (some players seemed to think the game only had 1 or 2 game modes)
  • Added bot with roles to the discord (players wanted to more easily find opponents)
  • Made burst artillery 5x more accurate (players found artillery too inaccurate)
  • Made Storage, Habitat Stations and some similar buildings less expensive
  • Buildings now derive their costs from the actual game objects rather than manual input. This fixes the "Plasma artillery laser cannon costs incorrect" bug @Feathy reported
  • I have unlocked campaign mission 2. I actually wanted to wait until I could have added the voice overs, but I also want to give as much content as possible to people trying the game(got feedback about that). I also promised to unlock one campaign mission roughly 3 weeks and I want to make sure I stay on schedule with that too.
  • Shipyard explosion is now bigger


Regular update / council changes. The coop related ones are indirectly also done as a result of players wanting PVE game mode options. Here's the list:
  • Magma Cannon: increased damage to 24
  • Magma Repeater: increased damage to 16
  • Duo Cannon: increased damage to 32
  • Cutters: reduced range to 200
  • Fixed bug of players start a multiplayer lobby getting the wrong team
  • Fixed movement command destination too high/low
  • Added a button for guides and the discord to the main menu
  • Allied surveyors now shouldnt draw lines towards the building the player is trying to place
  • Player projectiles and missiles now actually hit enemy ships in multiplayer coop
  • Players can now hit transports again
  • AI units in coop wavedefense should now always be red again
  • Zabu generators in coop should now change to the allies color if captured
  • Allied smartlasers in coop wave defense should no longer shoot down friendly missiles
  • Fixed AI healthbars not visible in multiplayer coop
  • Fixed projectilee colors wrong + sometimes 2 projectile visuals attached to 1 object
  • Coop wavedefense scorescreeen should now display everything properly
  • Added coop difficulty sliders to the network lobby
  • Client now reads difficulty sliders in the network lobby
  • Players are now forced to be the same team in coop wavedefense
  • Client team dropdown now disabled if game mode is wave defense
  • Team dropdown is now visible again when switching back from wave defense game mode to skirmish or battle royale
  • Custom values can now be saved per lobby for its settings
  • Added a check to see if we still need to check if we can hit enemies or not. If we can already hit them then stop doing more checks; they are redundant
  • Made it so that the client cant touch the wavedef settings
  • New accuracy for artillery
  • Made flak artillery 5x more accurate
  • Made plasma artillery twice as accurate
  • Made the repressor turret 100% accurate instead of 'largely accurate'
  • Made the missiledef cannon 3x more accurate
  • Made plasma fortress 33% more accurate
  • Fixed player projectiles not hitting AI in singleplayer
  • Magma cannon is unlocked by default again
  • Added the Challenger Warship
  • Fixed bug of some menu buttons not working after doing the tutorial
  • Removed 'Exit Game' button from the multiplayer menu
  • Guides and Discord button now dissapears when you go to multiplayer or singleplayer selection
  • The Raider medium ship is now unlocked by default. This gives new players access to 3 light, 3 medium and 3 heavy units by default
  • Added the Gautling cannon
  • Fixed issue with enemy surveyor tooltip bugging due to not being able to retrieve weapon and module slot data
  • Made storage more expensive again, fixed an AI surveyor tooltip issue
  • Coop wavedef enemy units should no longer spawn at the centre of the map
  • Enemy ship colors in coop wavedef should now be red instead of the player color
  • Transports no longer spawn in wave defense
  • AI ships no longer have the host name in the tooltip in coop wavedef
  • Reset wave defense difficulty on going back to the main menu to prevent wave difficulty desyncs in coop
  • @LaOch made it so that there is no change in unit health under difficulty 10
  • Made it so that singleplayer and multiplayer coop enemy units health are the same
  • Each difficulty vs AI above 10 (the default) will now increase the health AND damage. This means that on 10 difficulty ships will have 100% health and 100% damage. But on 50% difficulty they will have 500% health and 500% damage. This is in addition to the extra amount of ships that will spawn
  • Health sync test check for difficulty 1: done
  • Fixed colors for real now in the coop wavedef
  • Fixed coop wavedefense allied smartlasers shooting down friendly missiles
  • Fixed coop wavedefense double tooltips


Draft roadmap:
There currently is no set roadmap. That being said some features have been requested already so those have a very good chance to be added to the game in the near future. Here are some of those requested features:

- Coop vs AI (wave defense will already be in the next patch)
- Construction circles for buildings
- Fix sometimes shipyards spawning in eachother
- Allow players to set popcap in SP and MP
- Carriers
- Different languages
- Bugfixes
- Height indicators when moving ships in 3D space

Thats about it for now. Thank you guys for supporting the project so far and I hope you guys are having fun!

PS: If you want to help out please share the link to the steam page or the patreon wherever you can. That really helps keep the project growing!