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Week 15: First campaign mission done


This week I worked mostly on the campaign. We needed to get some systems in place to display the objectives, show the relevant information and refine the planned story a bit more. With most of these systems in place the road is paved for the other campaign missions. This week I've managed to implement the first campaign mission, with the exception of the planned voice overs.

In addition to that I've also created and tested a build to be used for an upcoming event. More on that later.



I've put all I've done this week in the list below:

Balancing
  • Slightly buffed the ion cannon
  • Nerfed gauss cannon a bit
  • Added new weapon: Weldcannon (super short range high intensity beam weapon)
  • Added 3 balistic weapon variants
  • Cant confirm devastators supposed reduced cooldown (in the weapon tester it works fine). Have reduced its damage by 30% though
General & campaign
  • Made cinematic camera slower
  • Tested Skirmish AI
  • Tweaked harvester income
  • Made cinematic camera slower
  • Reduced music volume
  • Added player name input to the main menu
  • Redesigned blueprint visuals
  • Did tests with shield buildings (planning to make an overshield building)
  • Worked out which campaign missions there will be
  • Disabled drops
  • Set default difficulty for skirmish to 1
  • Tested skirmish difficulty 1 and 5
  • Compressed all soundtracks for more stable output volume
  • Set screen edge camera pan default to false
  • Fixed new weapon tooltip typo
  • Updated demo disclaimer
  • Fixed loot always being bugged for new players if the json didnt exist
  • Fixed loot bug not unlocknig stuff
  • Double checked new g.round build
  • Did new testgame
  • Wrote campaign mission 1
  • Implemented campaign mission 1 objective 1, 2 and 3
  • Campaign mission 1 is now fully scripted! All the events are in and have been tested. All we need now is a voiceover ^^
  • Re-enabled the skismish buttons from the fleet editor
  • Fixed new player name positioning in lobby and multiplayer screen

I might take the next week off. So next week the updates might be a bit shorter/non existent. Although knowing myself I will probably do more work than I now intend to anyway. See you guys next time!

[previewyoutube][/previewyoutube]