Week 19: Campaign mission 5 & 6. New weapons!

General, balance, weapons
- Added the Toad light ship frame
- Added the Veloci light ship frame
- Added the Discus light ship frame
- Added Magma repeater weapon blueprint
- Fleshed out campaign mission 5
- Fleshed out campaign mission 6
- Wrote global lore events for campaign mission 7
- Wrote global lore events for campaign mission 8
- Started implementation of campaign mission 5
- Changed Auto Repeater weapons fire sound
- Changed default cannon sounds
- Fixed audio popping for cannon sounds
- Played game with patreons + coreyloses
- Added an extra check for sounds to only play if they are within 250 units distance of the camera
- Tweaked all projectile lifetimes so that they detonate right behind max range
- Added weapon recoil

Campaign mission 5
- Added custom buildings
- Added 8 objectives
- Did several test games in
- Created a special damaged ship for
- Added new radar pings pod
- Added escape pod

Campaign mission 6
- Added custom buildings
- Added effects
- Added enemies
- Added 9 objectives
- Added win/lose conditions
- Added radar pings
- Tested win and lose conditions
- Rewrote part of the script
That's it for this week. See you next week!