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  3. Week 19: Campaign mission 5 & 6. New weapons!

Week 19: Campaign mission 5 & 6. New weapons!



General, balance, weapons
  • Added the Toad light ship frame
  • Added the Veloci light ship frame
  • Added the Discus light ship frame
  • Added Magma repeater weapon blueprint
  • Fleshed out campaign mission 5
  • Fleshed out campaign mission 6
  • Wrote global lore events for campaign mission 7
  • Wrote global lore events for campaign mission 8
  • Started implementation of campaign mission 5
  • Changed Auto Repeater weapons fire sound
  • Changed default cannon sounds
  • Fixed audio popping for cannon sounds
  • Played game with patreons + coreyloses
  • Added an extra check for sounds to only play if they are within 250 units distance of the camera
  • Tweaked all projectile lifetimes so that they detonate right behind max range
  • Added weapon recoil


Campaign mission 5
  • Added custom buildings
  • Added 8 objectives
  • Did several test games in
  • Created a special damaged ship for
  • Added new radar pings pod
  • Added escape pod


Campaign mission 6
  • Added custom buildings
  • Added effects
  • Added enemies
  • Added 9 objectives
  • Added win/lose conditions
  • Added radar pings
  • Tested win and lose conditions
  • Rewrote part of the script


That's it for this week. See you next week!