Closed Alpha Stellar Warfare is now live!
Stellar Warfare is a space-rts game with basebuilding and ship customization. The closed alpha has now been launched and is accessible to certain Patreon tiers on www.patreon.com/TenseGames!

So far the reactions from players have been great and we are starting to get an active community. The game is developed in Unity and you can build your own powerplants, refineries, population stations and repair buildings. Furthermore you can gather loot and use it to customize your own ships using modules, weapons and ship frames.
There are different armor and weapon types and you can use the designs you make ingame as 'regular RTS units'. Your opponent will do the same, so it's a good idea to design a versatile fleet...
It's my dream to do this fulltime one day and I've been working very hard for over 2.5 years to achieve that goal. Becoming a patron(www.patreon.com/TenseGames) really helps me in that regard, and some tiers will even allow you to design a ship, weapon or module with me to be implemented in the game, so please check it out
Currently I'm mainly optimizing, fixing bugs and playtesting myself. The game is already fully playable, but I want to optimize and polish it a bit more before releasing it. I also want to make the best descision possible in terms of a release date and attemping to make the most of the 2.5 years of my own time and money that I have put into this project. Perhaps a publisher will have some say in that as well.
We are very close to a release though, so hopefully I can give you guys some good news soon. Until then the game will remain playable only to players of certain Patreon tiers.

So far the reactions from players have been great and we are starting to get an active community. The game is developed in Unity and you can build your own powerplants, refineries, population stations and repair buildings. Furthermore you can gather loot and use it to customize your own ships using modules, weapons and ship frames.
There are different armor and weapon types and you can use the designs you make ingame as 'regular RTS units'. Your opponent will do the same, so it's a good idea to design a versatile fleet...
It's my dream to do this fulltime one day and I've been working very hard for over 2.5 years to achieve that goal. Becoming a patron(www.patreon.com/TenseGames) really helps me in that regard, and some tiers will even allow you to design a ship, weapon or module with me to be implemented in the game, so please check it out
Currently I'm mainly optimizing, fixing bugs and playtesting myself. The game is already fully playable, but I want to optimize and polish it a bit more before releasing it. I also want to make the best descision possible in terms of a release date and attemping to make the most of the 2.5 years of my own time and money that I have put into this project. Perhaps a publisher will have some say in that as well.
We are very close to a release though, so hopefully I can give you guys some good news soon. Until then the game will remain playable only to players of certain Patreon tiers.