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Week 23

This week I've worked mostly on different types of levels for the player in Skirmish, Battle Royale and Wave Defense modes. I've also fixed a few dozen bugs and added some new weapons and effects.
  • Changed build grid visualisation
  • Reworked asteroid spawning. There are now three presets; rocky, nebulea and deep space. In rocky you have no zabu mines but more asteroids. In nebulea you have more zabu complex. In nebulea you have more zabu power.
  • Added spread to weapon stats in ship editor
  • Map is now randomised for singleplayer wavedef and skirmish
  • Map is now randomised for multiplayer battle royale
  • Added planets
  • Added nebulea
  • Added planetary bodies
  • Added 3 level presets
  • Tweaked asteroid spawn to be more mirrored (still random, but the same amount will randomly spawn on your side of the map)
  • In Rocky map preset in multiplayer you now get no zabu mines but more medium asteroids
  • In DeepSpace map preset there are some extra zabu generators
  • In Nebulea preset there are more zabu plants
  • Removed test ships
  • Changed color of sun based on map
  • Removed difficulty modifier x10 and instead just made the slider go from 1 to 100
  • Fixed wave boss bug (the game would restart in a certain wave because the wavecounter did not reset in between games)
  • Score screen for wavedef
  • Disabled healthbar on mouse hover when cinematic camera is on
  • Disabled radar ping when cinematic camera is on or GUI is off
  • Disabled extra weapons spawn for waveboss
  • Fixed waveboss devastator visual
  • Changed gauss visuals
  • Changed wavedefboss text in top of screen when winning/losing
  • Changed variable type of difficulty variables from doubles to floats
  • Reworked both flak and plasma flak to not use 1 long animation but regular explosions in a timed fashion
  • Added passwords to multiplayer rooms
  • Made it so that the password input box dissappears when no password is set,
  • Added field to enter password to host options,
  • Re-aligned visible options in lobby
  • Fixed 'bug' of players making a room without password because they forgot it, then leaving, then rehosting the room with password and the password not showing up because of that
  • Limited passwords to 4 characters
  • Styled input boxes
  • Fixed repair rate
  • Fixed formation near repair buildings
  • Increased repair range from 60 to 80
  • Repositioned top turret on The Jaap, decreased Medium Cannon volley interval
  • Switched ship slot 9 and 10 in the ship editor (they were inverted)
  • Fixed transport move bug battle royale
  • Fixed skybox not changing correctly in battle roayle
  • Increased resources mined per trip from 30/35/40 to 50/60/70
  • Tweaked skybox
  • Changed healthbar based on suggestions of
  • Fixed SP wave def no win condition
  • Fixed BR ships set as mine
  • Removed some photoshop files from the project folder, reducing the project size
[previewyoutube][/previewyoutube]

Next week I will go over the checklist for the Early Access and see how far we get ^^