Week 23
This week I've worked mostly on different types of levels for the player in Skirmish, Battle Royale and Wave Defense modes. I've also fixed a few dozen bugs and added some new weapons and effects.
Next week I will go over the checklist for the Early Access and see how far we get ^^

- Changed build grid visualisation
- Reworked asteroid spawning. There are now three presets; rocky, nebulea and deep space. In rocky you have no zabu mines but more asteroids. In nebulea you have more zabu complex. In nebulea you have more zabu power.
- Added spread to weapon stats in ship editor
- Map is now randomised for singleplayer wavedef and skirmish
- Map is now randomised for multiplayer battle royale
- Added planets
- Added nebulea
- Added planetary bodies
- Added 3 level presets
- Tweaked asteroid spawn to be more mirrored (still random, but the same amount will randomly spawn on your side of the map)
- In Rocky map preset in multiplayer you now get no zabu mines but more medium asteroids
- In DeepSpace map preset there are some extra zabu generators
- In Nebulea preset there are more zabu plants
- Removed test ships

- Changed color of sun based on map
- Removed difficulty modifier x10 and instead just made the slider go from 1 to 100
- Fixed wave boss bug (the game would restart in a certain wave because the wavecounter did not reset in between games)
- Score screen for wavedef
- Disabled healthbar on mouse hover when cinematic camera is on
- Disabled radar ping when cinematic camera is on or GUI is off
- Disabled extra weapons spawn for waveboss
- Fixed waveboss devastator visual
- Changed gauss visuals
- Changed wavedefboss text in top of screen when winning/losing
- Changed variable type of difficulty variables from doubles to floats
- Reworked both flak and plasma flak to not use 1 long animation but regular explosions in a timed fashion
- Added passwords to multiplayer rooms
- Made it so that the password input box dissappears when no password is set,
- Added field to enter password to host options,
- Re-aligned visible options in lobby
- Fixed 'bug' of players making a room without password because they forgot it, then leaving, then rehosting the room with password and the password not showing up because of that
- Limited passwords to 4 characters
- Styled input boxes
- Fixed repair rate
- Fixed formation near repair buildings
- Increased repair range from 60 to 80
- Repositioned top turret on The Jaap, decreased Medium Cannon volley interval
- Switched ship slot 9 and 10 in the ship editor (they were inverted)
- Fixed transport move bug battle royale
- Fixed skybox not changing correctly in battle roayle
- Increased resources mined per trip from 30/35/40 to 50/60/70
- Tweaked skybox
- Changed healthbar based on suggestions of
- Fixed SP wave def no win condition
- Fixed BR ships set as mine
- Removed some photoshop files from the project folder, reducing the project size
Next week I will go over the checklist for the Early Access and see how far we get ^^