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  3. Happy Hour drop rates & balance patch!

Happy Hour drop rates & balance patch!

We're currently working on adding various languages to Stellar Warfare. In the meantime we felt like a balance patch was well overdue as well as some other changes.

We fixed a bug in the fleet editor causing an overload of brightness, making the entire scene blinding when rotating certain ships engine trails. That is now fixed.

We added a 'Happy Hour' 3x per day, in which the drop rate is up to 3x higher! This should help those of you who don't have a lot of time to play to have specific moments in which this is a little easier.

The following ships and weapons have been updated:


Ships:
Type-D
Health 1300 to 1500

Hive
Changed health from 4400 to 4600

Stinger
Changed health from 80 to 90

Weapons:
Auto Brawler
Damage changed from 22 to 28

Azauri MK2
Damage changed from 72 to 80

Buckshot
Damage changed from 24 to 29

Double Barrel Xati
Damage changed from 32 to 40

Duo Cannon
Damage changed from 32 to 40

Ion Cannon
Damage changed from 78 to 86

Medium Cannon
Damage changed from 20 to 25

Mini Cannon
Damage changed from 28 to 35

Multi-ion
Damage changed from 20 to 24

Plasma Repeater
Damage changed from 12 to 15

Rail Artillery
Damage changed from 6 to 9

Railcannon
Damage changed from 12 to 15

Railgun
Damage changed from 24 to 28

Raquor
Damage changed from 7 to 9

Repeater Barreler
Damage changed from 8 to 7

Repeater Cannon
Damage changed from 12 to 10

Repressor MKII
Damage changed from 16 to 20

Repressor
Damage changed from 8 to 12

Sarkuth
Damage changed from 4 to 6

Tiamat
Damage changed from 60 to 75

Wrecker
Damage changed from 20 to 25

Weldcannon
Damage changed from 90 to 100

Modules:
Mirror Optics
Speed debuff increased from -10 percent to -15 percent
Range bonus increased from 7.5 percent to 10 percent

See you on the battlefield!