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Stellar Warfare News

New singleplayer game mode: Base Assault

I have added a singleplayer base assault mode. In this mode you face off with your fleet against an enemy base. Neutral repair stations help you survive and to win you need to destroy all enemy structures.



Beware! Enemy reinforcements do show up! And if you lose all your ships then you will lose the match.

  • Added a base assault mode
  • Enemy reinforcements now spawn in base assault
  • Base assault buildings are now based on difficulty
  • Amount of reinforcements in base assault is now dependant on difficulty
  • Enemy ships in base assault mode now update their target to attack every 10 seconds
  • When your flagship is destroyed in base assault you a new one is now the new flagship
  • Added custom win/lose conditions to base assault
  • Added warp entry flashes for both enemy and friendly untis spawning in
  • Enemy units in base asasult mode now use random loadouts
  • The enemy will spread out its bases more above difficulty 20 and even more above difficulty 40
  • Medium and heavy ships are now unlocked by default in base assault
  • You now get starting funds of 4000/4000 in base assault. This number is modified based on difficulty
  • You now get full population in base assault without having to build habitat stations
  • Added 20 neutral repair stations to Base assault
  • Added script that prevents buildings from being placed inside eachother


This new feature is another big step closer to getting the game to where I want it to be eventually. A healthy mix of singleplayer and multiplayer game modes is one of the goals I have for this game.

Recently other often requested features have also been added. The main ones being Carriers, Bombers, Fighters, CIWS systems, new shipyard upgrades and the return of colored missiles.

I have other things planned as well like improved controls and more quality of life features. I also want to improve on the campaign and be more informative to the players about the possibilities of the game since there are so many features that only a few people know about.

Added a singleplayer Base Assault game mode!

  • Added a base assault mode
  • Enemy reinforcements now spawn in base assault
  • Base assault buildings are now based on difficulty
  • Amount of reinforcements in base assault is now dependant on difficulty
  • Enemy ships in base assault mode now update their target to attack every 10 seconds
  • When your flagship is destroyed in base assault you a new one is now the new flagship
  • Added custom win/lose conditions to base assault
  • Added warp entry flashes for both enemy and friendly untis spawning in
  • Enemy units in base asasult mode now use random loadouts
  • The enemy will spread out its bases more above difficulty 20 and even more above difficulty 40
  • Medium and heavy ships are now unlocked by default in base assault
  • You now get starting funds of 4000/4000 in base assault. This number is modified based on difficulty
  • You now get full population in base assault without having to build habitat stations
  • Added 20 neutral repair stations to Base assault
  • Added script that prevents buildings from being placed inside eachother

Minor tweaks and bugfixes

  • (temporarilty) Removed civlian ships because it causes a potential fps drop
  • Also made red skybox more orange to make the icons more visible
  • Fixed some random errors in the console during playtime. Nothing major or too-often recurring though, so there should be no impact on performance.
  • Fixed center of map firing (maybe)
  • Fixed bomber hangar launching fighters while still being constructed
  • If bombers move away too far then they will now 'dock' instead of flying over the entire map (300 range)
  • Fixed that the follow camera would keep the camera-smoothing on after the target that was followed was destroyed

Auxillum support vessel

Added the Auxillum support vessel
Made cinematic camera 'calmer' and slower
Added 3 powerpoint style slides before the tutorial starts with the most important elements
Bomber health is now 18 (from 24).
Fighter health is 12
Added progression indicator to the main menu
Units now show how many kills they have in their tooltip

32:9 screen resolution fixes

  • Done a bunch of screen resolution fixes for those with 32:9 monitors. Hopefully they can see all the buttons now on their ultra-ultra-ulrta wide screens.
  • Spent 4 hours so far cleaning up and categorising the trello todo list
  • Disabled recoil visualisation for now
  • Manually set references for all weapon origin points
  • Updated Krautak visuals
  • Updated the 'unable to place here' building area visual
  • Shipyard also has a height indicator again
  • Added muzzle flares to all projectile based weapons
  • Changed the missile visuals
  • Beam weapons now have particle effects at the beginning and end of the beam again