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Stellar Warfare News

Matchmaking directions

Because the playerbase is still growing its sometimes hard to find multiplayer games. To that end I did the following steps to help people find games for now.

- I added a multiplayer disclaimer to the multiplayer lobby
- I added a 'find players on discord' button to the multiplayer lobby for all who dont know it exists
- I added another 'find opponent on discord' button to the multiplayer game list menu for those who check that screen when no one is online
- I've styled some of the multiplayer buttons to fit better on smaller screens

Please use the @Looking For Game tag in the discord to tag others who wish to play ^^

Several resolution improvements for those with widescreens + blackhole tweaks

  • updated the stellar warfare logo
  • improved black hole quality
  • did skybox tests
  • Changed coop and skirmish setup GUI scaling to 'shrink' instead of 'best fit' and set the vertical resolution reference to 768 to hopefully prevent issues on smaller or ultrawide screens
  • Improved main menu for those with small vertical resolutions
  • Improved multiplayer main menu for those with small vertical resolutions
  • Improved scaling for score screen
  • improved scaling for options menu
  • Improved scaling for 'the light' men

Weekly games

Having trouble finding a game?
Because the game is still growing the lobbies are often empty even though there are lots of people willing to play. That's why I have set up a discord (https://discord.gg/KrWbsdX) bot that will handle organize games on a weekly basis.

These weekly games take place on:
- COOP Tuesday (8:00 CET Amsterdam time)
- Battle Royale Friday (20:00 CET Amsterdam time)
- Multiplayer Sunday 1 ( 8:00 CET Amsterdam time)
- Multiplayer Sunday 2 (20:00 CET Amsterdam time)

If you want to join just go to the corresponding channels on the discord and click on the icon to join under the event so that people know how many others will show up.

The games will be held at the exact same time every week so that it is easy to find. If all these times are bad for you please let me know a new suggested and I will set up a bot for that as well so that it is easy to find people to play with around those times.

Of course you can also play at other times by just asking for people to play with in the #looking-for-opponent channel and tagging the @LookingForGame role. If someone wants to play you can then join one of the voice channels if you prefer. You can assign yourself a 'looking for group' role there which allows others to notify you when they want to play.

Join the discord
You can join the discord here: https://discord.gg/KrWbsdX


[h3]Happy hunting![/h3]

Weekly updates will be replaced by patch notes in Events & Announcements channel

Weekly announcements and patch notes usually have a lot of overlapping content. Because of this I will only post patch notes instead of weekly updates now. With the exception of very specific cases of course.

You can view the patch notes here: https://steamcommunity.com/app/1113030/eventcomments

Promise delivered: population limit is now a setting

  • Fixed community feedback: by @WeWickYou: ingame sound settings now save properly
  • Made input in the Escape Menu more clear by having a bigger Caret in the inputboxes and having them flicker faster
  • Added the Walker heavy ship
  • Healthbars are now hidden when you hover over things with your mouse and a tooltip is shown. This is to prevent the healthbars from being shown over the tooltip.
  • Fixed community feedback: I have fixed crystals not dissapearing after looting (reported by @RadimentriX). However it might be the case that they do not increase your lore points. If it does not then please let me know.
  • Removed the extra build grid
  • Added black hole
  • Added a slider for population in multiplayer lobbies
  • Added slider value display to multiplayer lobbies
  • Added a performance-impact warning to the population capacity slider
  • Styled the population capacity slider
  • Synced the population capacity over the network
  • Tested if the population capacity would update properly for all players
  • Fixed the population capacity display in the GUI being displayed on two lines instead of one
  • Hidden the population slider for non-host people in the lobby
  • Popcap setting in multiplayer is now implemented. Doing singleplayer next
  • The population limit is now no longer rounded to 10's