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Stellar Warfare News

AI Tweak, audio enhancement

Gameplay Updates
- AI Skirmish Behavior Improved
- AI ships in skirmish now spawn properly with the correct orientation from the shipyard

Audio Enhancements
- Loot discovery feedback reward sound added. Added a new sound effect when finding loot to make those moments even more satisfying!

Multiplayer Adjustments
- Save Option Removed from Multiplayer: it was never supposed to be there and thus it never worked. To maintain game integrity and avoid sync issues, saving is now disabled in multiplayer game modes.

Balance & Stats
Pulverizer Stats Reset. We’ve reset stats related to the Pulverizer to accommodate upcoming balance changes. In case you missed it last time ;)

🌍 Localization
New Font Support
Added default Latin and Polish font support to improve readability across supported languages.

🕳️ Campaign Fixes
Mission Bug Squashed
Fixed an issue where a campaign mission could trap players in a “black hole” state. You should now be able to progress smoothly.

Small Patch Update and Upcoming Major Update news.

Hello, space fleet Admirals!


While we’re hard at work on a larger update, we’ve accumulated a number of smaller fixes and improvements that we know many of you would prefer to see sooner rather than later. So, we’re rolling out this small patch today!

And for those eager for what’s next—here’s a little spoiler: We’re working on an input rebinding system and a multiplayer skirmish AI that can fight alongside players in the same team! Stay tuned for more updates.

Now, onto the patch notes:


[h2]Changes and additions[/h2]
  • Reduced ship speed construction boost applied by Matter Converter module from 20% to 10%.
  • Added ability to rotate the camera in direct ship control mode by holding Left Control


[h2]Bug Fixes[/h2]
  • Fixed Black Hole bug in the last three campaign missions where they appeared inactive
  • Removed unintended custom Hz options being set or displayed in the dropdown list.

[h2]Localization Fixes[/h2]
  • Fixed various mistakes in Ukrainian and Russian localizations.
  • Fixed Polish localization font issues.
  • Fixed Japanese localization issue where module descriptions and flavor text were mixed up.
  • Fixed Mirror Optics displaying incorrect stats in descriptions across all languages.

Localisation Update Patch Notes

Greetings, players!


In order to avoid spamming your library and store feeds with a lot of smaller patch notes, we decided to compile everything changed since January 17th into this update post. Have a nice read, and enjoy playing Stellar Warfare!

[h2]Text localisation for 14 new languages[/h2]

The most noticeable part of this update was the addition of text localisations for the following 14 languages:

  • Dutch
  • Japanese
  • Swedish
  • German
  • Ukrainian
  • French
  • Spanish
  • Portugese
  • Polish
  • Turkish
  • Russian
  • Simplified Chinese
  • Korean
  • Italian


If you do not see your language here—don't worry, this list isn’t final. If we have the opportunity to support more languages, we will.

On that note, if you are a fluent Arabic speaker or know someone who is, please contact us on Discord. We will require your help testing the Arabic localisation.

If you find anything wrong with the existing translations, please report them here:
https://steamcommunity.com/app/1113030/discussions/0/758393776033074242/?snr=2___



[h2]New features[/h2]

Auxilium and Dome Cruiser have received new capabilities. These two support ships, in addition to still being great versus carrier strike crafts, now feature built-in shields that expand beyond their own "zones of comfort" to cover nearby allies from incoming fire.



A new weapon damage-boosting module, "Weapon Overload," has been added. For each unit of this module installed on your ship, it will receive +15% weapon damage but lose -20% of its total health points. Players who love their glass cannon builds will surely find this module interesting.



[h2]Balance changes[/h2]

  • Heavy ships now grant +100% fire rate boost to mounted weapons.
  • Medium ships now grant +33% fire rate boost to mounted weapons.
  • The cost of the Unmaker super weapon was reduced to 3000 metal and 3000 power.
  • New storage buildings now grant +750 metal and +750 power by default (previously +500).




[h2]Quality of Life changes[/h2]

  • The Left and Right Shift, Control, and Alt keys now have the same functionality.
  • Players can now access Ship Tester mode and Single Player campaign menu from the Fleet Editor.
  • Improved UI for the main and in-game options menus.




[h2]Fixes[/h2]

  • Added veterancy rank and health information to tooltips.
  • Fixed the issue in bridge cam (direct-control) where spinal weapon projectiles were firing towards the center of the map.
  • Fixed tactical icon states not reverting after exiting bridge cam (icons now stay as they were before entering the mode).
  • Fixed the "Don't remind me" popup not disappearing on game start.
  • Fixed the tutorial popup hiding the "Don't remind me" toggle on extra-wide and ultra-wide screens.
  • Fixed scaling issues with the main and in-game options menus on extra-wide and ultra-wide screens.
  • Fixed scaling issues with mod menus on extra-wide and ultra-wide screens.
  • Fixed the “ship order refund” money exploit.
  • Fixed several minor localisation mistakes and bugs.

Big language update, insights & Steam RTS fest

Commanders,

As we gear up for the Steam RTS Fest, we’re thrilled to bring you one of Stellar Warfare’s most international and community driven updates yet! Here’s everything you need to know about the latest changes launching alongside this major milestone:

Global Translation Update
The galaxy is getting bigger and better! With 4,000 lines of text now translated into 14 different languages, players from all over the world can experience Stellar Warfare in their native tongue. We went over every text field in the game that we could find, and added translations to each of them.

The following languages will be included:
  • Dutch
  • Japanese
  • Swedish
  • German
  • Ukrainian
  • French
  • Russian
  • Spanish
  • Portuguese
  • Polish
  • Turkish
  • Chinese
  • Korean
  • Italian

The community has been essential in this endeavor. Many of you have helped submit translations for areas of the game, which we've all implemented. Since this is a community effort, there are chances of inaccurate translations here and there. Especially since we had to add some last-minute keys for some translations that were missing here and there due to us finding a few more text fields that previously escaped our attention. Should you notice any odd translations please feel free to inform us via steam or discord and we'll make sure to resolve these for the next patch!

We have set up a steam community board for this at this location: https://steamcommunity.com/app/1113030/discussions/0/758393776033074242/

See anything weird? Let us know!
As an extra reminder, please, if you see any translations that you think could be improved or be more accurate in your native language please let us know.

Gameplay Enhancements
For ages now building small ships has been the meta for both raids and full blown space battles. This made medium and heavy ships less relevant. That has now been changed by improving the fire rate of both medium and heavy ships.

An upgrade was returned to the player's shipyard that allows it to passively regenerate health. This should slightly reduce or increase the shipyard's chances of surviving enemy raids.

A refresher
We also want to share some facts that a lot of the players don't know about. Things that could give you the advantage in a fight...
⦁ Selecting a ship and pressing B allows you to directly control them. And allows ramming them into enemy ships and structures, where they will deal damage, and take damage, equal to their health values
⦁ Pressing C enables the cinematic camera
⦁ Building a defensive structure next to a Zabu Plant, Zabu Generator or Zabu Complex increases the damage these defenses deal
⦁ You can build Matter Refiners and Energy Boosters next to Zabu's and production buildings to drastically increase the amount of resources they generate
⦁ There's a button for 'neutral projectile colors' in the bottom right of the screen, which allows you to play a slightly more realistic and less colorful game
⦁ Upgrading the shield generator structures shield values increases the shield strength of the overshield, meaning you will be able shield all structures inside of it more effectively
⦁ The Unmaker, deals friendly fire when launched. For this reasons its best to build it just outside your base. But not too far, because building it too far out from your base makes it easy to be destroyed and countered. Upgrading the health of nearby structures can prevent their demise however...

Meta Goals
This patch is all about encouraging creative playstyles. By refining balance and improving combat depth, we’re ensuring every fleet type can shine. Mix and match your builds, refine your tactics, and dominate the stars your way!

Bugfixes
1. Added veterancy rank and health information to tooltips
2. Fixed a direct-control and bridgecam issue in which projectiles got fired to the center of the map
3. Fixed the 'dont remind me' popup not going away on gamestart
4. Fixed tactical icon state not being reverted after exiting bridgecam (now if they were on before you entered that mode they stay on, if they were off they get turned off again after exiting)
5. Fixed a bunch of menu and scaling issues (although we will keep doing this over time, since there are many different screensizes and ratios and we want to cater to most of them as well as we can)

Prepared for the RTS Fest
Whether you’re a new player or a seasoned fleet commander, this is the perfect time to jump in, explore the updates, and experience the thrill of galactic warfare.

Some clips from the latest updates and the gamedev test
Catch a sneak peek at the changes in action by watching the latest developer commentary here: https://youtu.be/Nim_ugDoJsg

See you among the stars, Commanders! 🌌
The Stellar Warfare Dev Team

Homeworld inspired space RTS game introduces "happy hours" to help busy players

Inspired by classic RTS games like Homeworld, Supreme Commander, and Command and Conquer Red Alert, Stellar Warfare is an indie game with a stunning look to it. Created primarily by a single developer and featuring hundreds of ships, weapons, and modules to customize your fleet, it's certainly one to watch. In its latest update, Tense Games delivers balance changes and a new feature designed to help players with less time on their hands.


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