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Stellar Warfare News

Loud intro fix + skip intro button

[p]After someone told me the skip intro button didn't work I went and investigated. Actually a few things were unset for some reason, and I've managed to fix it. [/p][p]The intro video is loud in any case. So I've now set the volume for it a lot lower. No need to make anyone deaf! That said, it does sometimes seem to still revert to the old volume. Luckily the skip intro button should now work again, so it should be able to get skipped from the options menu for those still experiencing issues (just scroll down in the options menu and tick the box 'skip intro'). [/p][p]More updates are coming and a few of them are quite large. We're doing the best with the tools we have currently and we'll keep you guys posted on anything significant! [/p][previewyoutube][/previewyoutube]

🛠️ Devlog Update – New Bulwark Variant + Resolution Fixes!

Dear Admirals,

We’ve got a quick but solid update for you today, featuring a new unit variant and an important quality-of-life fix for players with high refresh rate monitors.

đź”§ New Unit: Bulwark Type B
Say hello to Bulwark Type B, a new variant designed for players who prefer a more balanced resource cost profile and slightly different customization:

⚙️ Balanced Metal/Power Cost: Unlike the original Bulwark, Type B has a more equal metal/power cost ratio, making it easier to fit into flexible builds.

🛡️ 1 Extra Turret Slot: Lay down more firepower and tailor your defenses just a bit more.

🧩 1 Fewer Module Slot: In exchange for that extra turret, you’ll need to be a bit more strategic with your module choices.

This variant opens up new strategic possibilities and gives players more ways to adapt their loadouts based on playstyle.

🖥️ Resolution Dropdown Selection – Fixed!
We’ve fixed an issue where the resolution dropdown was showing up empty for some players—especially those with high refresh rate monitors (like 144Hz or above).

What was wrong?
We were filtering out duplicate resolution entries based on refresh rate, but not all refresh rates were being accounted for. That meant players with high-refresh monitors weren’t seeing any options listed.

What’s fixed?
The filtering logic has been updated to correctly recognize and include all valid refresh rates. Now your full resolution list should appear as expected—no more empty dropdowns!

That’s it for this update! Let us know how the new Bulwark Type B plays, and if the resolution fix helped your setup.

Until next time —
The Development Team

AI Tweak, audio enhancement

Gameplay Updates
- AI Skirmish Behavior Improved
- AI ships in skirmish now spawn properly with the correct orientation from the shipyard

Audio Enhancements
- Loot discovery feedback reward sound added. Added a new sound effect when finding loot to make those moments even more satisfying!

Multiplayer Adjustments
- Save Option Removed from Multiplayer: it was never supposed to be there and thus it never worked. To maintain game integrity and avoid sync issues, saving is now disabled in multiplayer game modes.

Balance & Stats
Pulverizer Stats Reset. We’ve reset stats related to the Pulverizer to accommodate upcoming balance changes. In case you missed it last time ;)

🌍 Localization
New Font Support
Added default Latin and Polish font support to improve readability across supported languages.

🕳️ Campaign Fixes
Mission Bug Squashed
Fixed an issue where a campaign mission could trap players in a “black hole” state. You should now be able to progress smoothly.

Small Patch Update and Upcoming Major Update news.

Hello, space fleet Admirals!


While we’re hard at work on a larger update, we’ve accumulated a number of smaller fixes and improvements that we know many of you would prefer to see sooner rather than later. So, we’re rolling out this small patch today!

And for those eager for what’s next—here’s a little spoiler: We’re working on an input rebinding system and a multiplayer skirmish AI that can fight alongside players in the same team! Stay tuned for more updates.

Now, onto the patch notes:


[h2]Changes and additions[/h2]
  • Reduced ship speed construction boost applied by Matter Converter module from 20% to 10%.
  • Added ability to rotate the camera in direct ship control mode by holding Left Control


[h2]Bug Fixes[/h2]
  • Fixed Black Hole bug in the last three campaign missions where they appeared inactive
  • Removed unintended custom Hz options being set or displayed in the dropdown list.

[h2]Localization Fixes[/h2]
  • Fixed various mistakes in Ukrainian and Russian localizations.
  • Fixed Polish localization font issues.
  • Fixed Japanese localization issue where module descriptions and flavor text were mixed up.
  • Fixed Mirror Optics displaying incorrect stats in descriptions across all languages.

Localisation Update Patch Notes

Greetings, players!


In order to avoid spamming your library and store feeds with a lot of smaller patch notes, we decided to compile everything changed since January 17th into this update post. Have a nice read, and enjoy playing Stellar Warfare!

[h2]Text localisation for 14 new languages[/h2]

The most noticeable part of this update was the addition of text localisations for the following 14 languages:

  • Dutch
  • Japanese
  • Swedish
  • German
  • Ukrainian
  • French
  • Spanish
  • Portugese
  • Polish
  • Turkish
  • Russian
  • Simplified Chinese
  • Korean
  • Italian


If you do not see your language here—don't worry, this list isn’t final. If we have the opportunity to support more languages, we will.

On that note, if you are a fluent Arabic speaker or know someone who is, please contact us on Discord. We will require your help testing the Arabic localisation.

If you find anything wrong with the existing translations, please report them here:
https://steamcommunity.com/app/1113030/discussions/0/758393776033074242/?snr=2___



[h2]New features[/h2]

Auxilium and Dome Cruiser have received new capabilities. These two support ships, in addition to still being great versus carrier strike crafts, now feature built-in shields that expand beyond their own "zones of comfort" to cover nearby allies from incoming fire.



A new weapon damage-boosting module, "Weapon Overload," has been added. For each unit of this module installed on your ship, it will receive +15% weapon damage but lose -20% of its total health points. Players who love their glass cannon builds will surely find this module interesting.



[h2]Balance changes[/h2]

  • Heavy ships now grant +100% fire rate boost to mounted weapons.
  • Medium ships now grant +33% fire rate boost to mounted weapons.
  • The cost of the Unmaker super weapon was reduced to 3000 metal and 3000 power.
  • New storage buildings now grant +750 metal and +750 power by default (previously +500).




[h2]Quality of Life changes[/h2]

  • The Left and Right Shift, Control, and Alt keys now have the same functionality.
  • Players can now access Ship Tester mode and Single Player campaign menu from the Fleet Editor.
  • Improved UI for the main and in-game options menus.




[h2]Fixes[/h2]

  • Added veterancy rank and health information to tooltips.
  • Fixed the issue in bridge cam (direct-control) where spinal weapon projectiles were firing towards the center of the map.
  • Fixed tactical icon states not reverting after exiting bridge cam (icons now stay as they were before entering the mode).
  • Fixed the "Don't remind me" popup not disappearing on game start.
  • Fixed the tutorial popup hiding the "Don't remind me" toggle on extra-wide and ultra-wide screens.
  • Fixed scaling issues with the main and in-game options menus on extra-wide and ultra-wide screens.
  • Fixed scaling issues with mod menus on extra-wide and ultra-wide screens.
  • Fixed the “ship order refund” money exploit.
  • Fixed several minor localisation mistakes and bugs.