Update 0.108a - New dungeon, new quest, world bosses, other stuff
The game was just updated with version 0.108a:

New Content:
Other changes:
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New Content:
- New dungeon added to the game - abandoned manor, which is located near Royal Lake in endless fields. This is the first of the two dungeons planned for this zone, and it is currently the hardest content in the game right now.
- Two new quests added, in Fayreach and in Ertoton (second one will be activated after the first one). Finishing the second one will allow you to get new companion, but the companion himself will be added later. There will be an option to add new companion after the second quest, but the companion himself will be added later.
- World bosses added to the game. They are quite tough, and marked on your map. Right now there are 6 bosses in the game (two in desert and in volflar aren't marked because maps of the locations aren't in the game yet)
- New passive ability for Banditry skill tree - backstabbing. It will allow you to deal huge damage with first attack from the stealth
Other changes:
- All hidden item chests in desert and volflar fields are now guarded with packs of high-level enemies
- Increased movement speed stat on most items which has it, items now correctly show +attack speed stat on them
- Overall damage on all best items is decreased about 10%
- Archmage set stats recalculated
- Dark scream now has 40 sec cooldown and deals much lower damage. Healing is still the same
- Companions health and damage slightly nerfed
- Overall damage on all best items is decreased about 10%
- Meat, Baked ribs, tender meat and dishes now have shared buff, and you can't use them for healing if this effect is already applied
- Obelisk blessing now gives 5% attack speed instead of 20%
- Every additional farm in the house of the same type will increase price of it's building drastically.
- Increased accuracy of enemies hitting you
- Immovability buffed, it now adds 20 knock resistance instead of 10
- You now require 3 agility to wield dual daggers
- Shield block ability now cannot be broken randomly, has improved radius of blocking and drains stamina with every block
- Fixed a bunch of other small bugs
Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN
And check out our subreddit: https://www.reddit.com/r/gedonia