Devlog #7: First quests, combat changes, plans
Hello guys! In this devlog I wanted to tell you about what I've been working on these past weeks.
First side quests.
I've started to work on first side quests in the game. I am still in testing approaches for quests, but so far it seems to work fine. I am trying to get away from simple kill/collect formula of the quests as much as I can, and for the most part, except for some starting quests that are supposed to be training ones, all side quests are quite complex.
I am trying to write an element of mystery to each quest, tough choices, different ways to solve them that depend on your character build, etc.
I will show you guys a couple of teasers from some of the quests I made:

I plan to have at least 15-20 side quests in each of the 7-8 game zones in the game, in addition to the main storyline and faction questlines. A lot of work to do, but I hope this will give players a few hours of very exciting gameplay.
Combat changes
I've decided to make a couple of combat changes for mage and archer builds. Now you can cast spells or shoot arrows and move at the same time. I decided to do this not really because I wanted to add more action, but more of balancing concerns, so these types of builds could easier kite enemies and escape tough situations.
Plans, news
Recently a great youtuber Click4gameplay made a preview of Gedonia, with a lot of new footage and interesting info. Go check it out, it's a great video:
[previewyoutube][/previewyoutube]
I am planning an early access release sometime in 2020, probably spring/summer, so stay tuned for that. Also, I was planning some sort of alpha testing in January/February, I will tell more when the time comes.
Thank you for reading this post, stay tuned for updates.
Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN
First side quests.
I've started to work on first side quests in the game. I am still in testing approaches for quests, but so far it seems to work fine. I am trying to get away from simple kill/collect formula of the quests as much as I can, and for the most part, except for some starting quests that are supposed to be training ones, all side quests are quite complex.
I am trying to write an element of mystery to each quest, tough choices, different ways to solve them that depend on your character build, etc.
I will show you guys a couple of teasers from some of the quests I made:

I plan to have at least 15-20 side quests in each of the 7-8 game zones in the game, in addition to the main storyline and faction questlines. A lot of work to do, but I hope this will give players a few hours of very exciting gameplay.
Combat changes
I've decided to make a couple of combat changes for mage and archer builds. Now you can cast spells or shoot arrows and move at the same time. I decided to do this not really because I wanted to add more action, but more of balancing concerns, so these types of builds could easier kite enemies and escape tough situations.
Plans, news
Recently a great youtuber Click4gameplay made a preview of Gedonia, with a lot of new footage and interesting info. Go check it out, it's a great video:
[previewyoutube][/previewyoutube]
I am planning an early access release sometime in 2020, probably spring/summer, so stay tuned for that. Also, I was planning some sort of alpha testing in January/February, I will tell more when the time comes.
Thank you for reading this post, stay tuned for updates.
Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN