1. Gedonia
  2. News
  3. Update 0.14d - respawining enemies

Update 0.14d - respawining enemies

The game was just updated with version 0.14d

  • I've been originally against respawning enemies in the open world, because I didn't wanted people to grind the game if they run out of content to do, but rather put it away or play other mode. I'm still against it, however I was thinking about the argument that the world feels empty and dead after you kill all enemies in it, and that is something I would not want for the game. So now I've made that all basic enemies in the world aka animals/bandits/elementals and resource spots like ore/plants/crystals will respawn every 2 hours of playtime. This might be removed when game enters full release, or not, we'll see.
  • Poisons are reworked. Now they apply permanent poison enchantment on the current weapon, and their chance of applying is 50% each hit or shot. Apply poison ability is made passive, and it will make the chance 100%. This way you will have the same damage output for the poisons, but you won't need to bother with applying it all the time, and poisons are more usable if you don't have banditry skills invested
  • Now when bow is equipped, it will show currently used arrows in secondary ability slot
  • Fixed few small bugs


Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN
And check out our subreddit: https://www.reddit.com/r/gedonia