Update 0.17g, three months in Early Access
The game was just updated with version 0.17g
It's been almost three months since Gedonia came out in Early Access, and I wanted to thank you all guys for your support and also share my thoughts and a little bit about my plans later down the road.
This is the last huge update for dungeons mode for now, I will probably return to it sometime next year, but other than that, it's all open world from now on. In latest month or two I managed to build up a foundational part of the game more, which will serve as a basis for a new content in the future updates. Things like cooking update and mastery abiities for example. There are still a couple of huge missing features planned for the game, mainly controller support and character customization expansion. I will try to work on them in the next month.
Other than that, the faction quest chains require completion still, and I have a huge plans to introduce new types of content to the world to make it feel more alive, can't say anything more yet.
One huge problem for the game is perfomance spikes when moving into new areas, this requires a lot of optimization work, which I will get to as soon as I finish foundations for the game.
So there are a lot of plans for the future, a lot of cool story ideas, quests and dungeons planned, so stay tuned for this, it will only get better. It makes me so happy to see people come up with guides, post screenshots of their houses and characters in community hub and discuss the game. Keep it up, everyone.
Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN
And check out our subreddit: https://www.reddit.com/r/gedonia
- Dungeon mode events - random modificators for a level with different positive and negative effects for a playthrough
- New bosses, enemies and blessings for dungeons mode
- Few small bugs fixed
Three months for early access
It's been almost three months since Gedonia came out in Early Access, and I wanted to thank you all guys for your support and also share my thoughts and a little bit about my plans later down the road.
This is the last huge update for dungeons mode for now, I will probably return to it sometime next year, but other than that, it's all open world from now on. In latest month or two I managed to build up a foundational part of the game more, which will serve as a basis for a new content in the future updates. Things like cooking update and mastery abiities for example. There are still a couple of huge missing features planned for the game, mainly controller support and character customization expansion. I will try to work on them in the next month.
Other than that, the faction quest chains require completion still, and I have a huge plans to introduce new types of content to the world to make it feel more alive, can't say anything more yet.
One huge problem for the game is perfomance spikes when moving into new areas, this requires a lot of optimization work, which I will get to as soon as I finish foundations for the game.
So there are a lot of plans for the future, a lot of cool story ideas, quests and dungeons planned, so stay tuned for this, it will only get better. It makes me so happy to see people come up with guides, post screenshots of their houses and characters in community hub and discuss the game. Keep it up, everyone.
Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN
And check out our subreddit: https://www.reddit.com/r/gedonia