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Update 0.25a

Hello everyone!

There has been few bugs and gameplay issues that required fixing, before new content additions. I will be working on those and more before the end of the year.

Abilities changes:

  • Shadow wave skill now has 30 sec. cooldown and doesn't require mana. Area of effect is increased
  • Skeletons health and damage rebalanced, now they are weaker at the start, but they receive more health and dmage bonus from dark magic attribute.
  • Ice skeletons now have better mass aggro
  • You can now place only 3 traps at the time, and they can't be too close with each other
  • Dodge roll range and speed increased
  • You can now do power jump while running
  • Arrows can now deal critical damage
  • Werewolf basic health regeneration decreased
  • New abilities for werewolf, now he can stack "werewolf rage", and after certain amount can ravage enemies and restore health
  • While sprinting, werewolf secondary becomes powerful charge attack
  • Charge knocks enemies down more effectively


Enemies changes:

  • Autododge by chance is removed from the game, only dodge roll is left for enemies
  • Increased rate of attack for enemies
  • Charged abilities like charge, earth slam or explosive projectile now correctly stop when enemy is stunned, knocked or dead
  • Exp rewards from petrified souls at the starting area nerfed
  • Health of the frogs from the starting are decreased
  • New loot for enemies in the starting area, new chests in bandit camps
  • Giant wasp stats rebalanced
  • Monastery at the starting location now sell loot starting from friendly reputation
  • Removed few hills near black goat world boss


Interface changes:

  • Bigger indicatior of unspent skill points
  • You can now categorize active and completed quests in journal
  • All available quests now shown on the map even if you didn't explore the zones
  • You can now toggle roof showing in building mode
  • Changes to joining faction interface
  • Added quest map indicators for starting faction quests
  • You can now resize your UI in options
  • minimap scale is correctly saved


Also fixed bugs with falling under the ground sometimes while entering dungeons, and other small bugs and issues