Update 0.25a
Hello everyone!
There has been few bugs and gameplay issues that required fixing, before new content additions. I will be working on those and more before the end of the year.
Abilities changes:
Enemies changes:
Interface changes:
Also fixed bugs with falling under the ground sometimes while entering dungeons, and other small bugs and issues
There has been few bugs and gameplay issues that required fixing, before new content additions. I will be working on those and more before the end of the year.
Abilities changes:
- Shadow wave skill now has 30 sec. cooldown and doesn't require mana. Area of effect is increased
- Skeletons health and damage rebalanced, now they are weaker at the start, but they receive more health and dmage bonus from dark magic attribute.
- Ice skeletons now have better mass aggro
- You can now place only 3 traps at the time, and they can't be too close with each other
- Dodge roll range and speed increased
- You can now do power jump while running
- Arrows can now deal critical damage
- Werewolf basic health regeneration decreased
- New abilities for werewolf, now he can stack "werewolf rage", and after certain amount can ravage enemies and restore health
- While sprinting, werewolf secondary becomes powerful charge attack
- Charge knocks enemies down more effectively
Enemies changes:
- Autododge by chance is removed from the game, only dodge roll is left for enemies
- Increased rate of attack for enemies
- Charged abilities like charge, earth slam or explosive projectile now correctly stop when enemy is stunned, knocked or dead
- Exp rewards from petrified souls at the starting area nerfed
- Health of the frogs from the starting are decreased
- New loot for enemies in the starting area, new chests in bandit camps
- Giant wasp stats rebalanced
- Monastery at the starting location now sell loot starting from friendly reputation
- Removed few hills near black goat world boss
Interface changes:
- Bigger indicatior of unspent skill points
- You can now categorize active and completed quests in journal
- All available quests now shown on the map even if you didn't explore the zones
- You can now toggle roof showing in building mode
- Changes to joining faction interface
- Added quest map indicators for starting faction quests
- You can now resize your UI in options
- minimap scale is correctly saved
Also fixed bugs with falling under the ground sometimes while entering dungeons, and other small bugs and issues