Update 0.28a
The game was updated with update 0.28a:
[h2]Engine update[/h2]
An important task was completed during this update. I've been making the game on quite outdated at this point version of the engine, and finally managed to update it. This will hopefully bring few inprovements, mainly with stability and optimization int the long run, but might cause some issues during this transition period. As the immediate effect, this allows you now to directly turn off/on individual screen effects like bloom/motion blur/AO and change quality settings in the game. The coloring of the game is also slightly changed because of this. 60 fps lock is now also removed, and replaced with vsync that can be enabled/disabled.
[h2]Removing crafting trainers and recipes from the game[/h2]
I decided to remove crafting recipes and trainers from the game. Now, after you improve crafting skill, you will instantly be able to craft all items with that crafting level, and you will also be able to preview them in skill window. Crafting recipes is an "old-school" game mechanic, but I found out that it doesn't really add anything special to the game. For the new players it adds more confusion, and for veteran players it's just a small waste of time to run to the trainer and learn recipes.
[h2]Updates:[/h2]
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[h2]Engine update[/h2]
An important task was completed during this update. I've been making the game on quite outdated at this point version of the engine, and finally managed to update it. This will hopefully bring few inprovements, mainly with stability and optimization int the long run, but might cause some issues during this transition period. As the immediate effect, this allows you now to directly turn off/on individual screen effects like bloom/motion blur/AO and change quality settings in the game. The coloring of the game is also slightly changed because of this. 60 fps lock is now also removed, and replaced with vsync that can be enabled/disabled.
[h2]Removing crafting trainers and recipes from the game[/h2]
I decided to remove crafting recipes and trainers from the game. Now, after you improve crafting skill, you will instantly be able to craft all items with that crafting level, and you will also be able to preview them in skill window. Crafting recipes is an "old-school" game mechanic, but I found out that it doesn't really add anything special to the game. For the new players it adds more confusion, and for veteran players it's just a small waste of time to run to the trainer and learn recipes.
[h2]Updates:[/h2]
- Blood magic is added to the game. This type of magic doesn't use mana, so it can be used with non-magic characters. Instead it uses player's own health to perform spells, dealing damage, and then restore it with a bunch of other abilities. As a synergy, the damage of performing a spell can also trigger things like rage or defensive shield. The damage of blood magic doesn't scale from any type of stat, but instead is percentage-based or player-level dependant.
- A huge change was made to the way basic stats influence your health/damage/mana. Previously, during stats calculation, things like strength added to the damage/health first, and them you received bonuses from items/effects. Now you get strength modifiers AFTER all items stats. For example, previously you had:
melee damage: 100%(base) - 150%(strength) + 200%(items) = 350%.
Now you will have:
(100%(base)+200%(items)) - (150%(strength) = 450%
Same goes for health/mana/ranged damage/magic damage
What it's does is essentially makes basic stats less influential during early game and much more influential during late game. I decided to change that because previously after certain point it made your base stats choices almost meaningless, and it seemed wrong to me. - characters with 4 strength can now slam the ground from the air with the melee weapon
- characters with 4 agility can now attack in mid-air with melee or bows
- Melee attacks with axes/maces/sword now have two different combo animations. Spears now have 3-attack combos too
- Changed and improved jump and run animations
- Charm, Bargain and Pressure are now all passive abilities
- Elemental magic now has new mastery ability - Invoke elemental form
- Elemental attack with wind element is changed for the better
- Improved and changed sound design of a lot of magic effects
- Block ability now knocks down enemies similiar to the parry and movement speed decrease was removed
- Characters stats window changed
- Enchant weapon and enchant shield duration increased
- Waypoints are now shown on the map
- You can now track current main story chapter
- Werewolf attacks now have slice effects
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