Update 0.31a
Hello everyone!
The game was just updated with version 0.31a:
[h2]Roadmap stage 2[/h2]
I am excited to reveal my current development plans for the game for the next few months. You can check it out here:

As you can see, I plan a huge rework of the combat system as a next update. I've gathered a lot of useful feedback regarding combat, and I want to take my time improving it a lot, with the focus on impactfulness and balance. I will probably post a few videos with previews during development on my youtube channel here:
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A
Other than that, there are a lot of cool stuff planned in the next updates, so stay tuned for that. I wanted to thank everyone who participated in the polls I had recently and posted your feedback on forums/discord.
Check out our social media links:


The game was just updated with version 0.31a:
- New main storyline cutscenes were added to the game
- Simple mouth movements were added to the characters in cutscenes
- Additional options of vsync were added to the game
- World loading range options were simplified to normal/increased
- Blood magic skill now adds health for each point spent
- Fixed few small bugs and issues
[h2]Roadmap stage 2[/h2]
I am excited to reveal my current development plans for the game for the next few months. You can check it out here:

As you can see, I plan a huge rework of the combat system as a next update. I've gathered a lot of useful feedback regarding combat, and I want to take my time improving it a lot, with the focus on impactfulness and balance. I will probably post a few videos with previews during development on my youtube channel here:
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A
Other than that, there are a lot of cool stuff planned in the next updates, so stay tuned for that. I wanted to thank everyone who participated in the polls I had recently and posted your feedback on forums/discord.
Check out our social media links:


