Patch 1.38a
Hello everyone! Game was updated with patch 1.38a
Bug fixes:
Balance changes:
Bug fixes:
-  Fixed bug with secondary living weapon not getting experience
 -  Fixed bug with regroup breaking dead companions sometimes
 -  Fixed new food items not cooking properly
 -  Fixed Necromancer access stone in Northern Kingdoms
 -  Fixed teleportation spell between NK and Gedonia
 -  Killing ghost questgiver in the swamps now correctly cancels the quest mark
 -  Fixed being able to craft with full inventory and losing an item
 -  Fixed arcane beam not targeting enemies sometimes
 -  Fixed Drain Health stuck on casting bug
 -  Fixed few small interface issues
 -  Fixed companions falling underground in frozen cave
 -  Cutscenes or form changes don't remove your buffs anymore
 
Balance changes:
-  All bard sets now add bonus health and damage to non-suumoned companions
 -  Arcane sphere from arcane living staff now correctly scales with player level
 -  Area of damage for runic upgraded shadowwave was fixed
 -  Whirlwind invincibility from crusher set duration increased to 4 seconds instead of 2 seconds
 -  Blood master minions now scale correctly from blood magic bonuses and runic forge bonuses
 -  All heavy epic sets got more armor and health now
 -  Magic overload with mastery now costs 200 mana to use
 -  Enchant weapon attack and summon weapon damage was increased
 -  Skeletons and abomination get more health on higher levels
 -  Apocalypse jewely set - increased damage of actual attack for focus the element
 -  Dark knight dark pact buff gives more damage and health regen
 -  Melee and ranged talents in talents tab give more damage to be comparable with magic damage bonuses