Update 0.36a
The game was just updated with version 0.36a
Fixes:
[h2]My current plans[/h2]
I wanted to talk a little about Early Access development of the game and the next stage of my roadmap. First of all, originally, I planned to do epic faction questlines after this update, but I decided to move it little further down the line, because some of the quests would involve using the Darklands zone. I will post roadmap stage 3 without approximate dates, because I want to take all the time I need to make them as best as I can, and I don't want to think about deadlines on them.

Speaking of deadlines, I've changed Early Access Info on the Steam page. Originally I planned to complete a game in 14-18 months, but the development took a little bit longer, and I want to make the game as best as it can be before releasing it into full release, so that's why I wrote a new timeline of about 2-3 years.
I also changed my original plans to make a game have the same price after release. Now I am planning to slightly increase pricing of the game after full release (it will cost 15$ most likely), mainly because I have huge plans for post-release support of the game with expansive content packs which will all be free, so I hope you will find the game worth its price.
I will tell you more about post-release content updates closer to full release itself.
Check out my youtube channel (I might post previews of new updates there, or might not):
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A
Check out our social media links:


- Mounts system! You can now get different mounts and change between them by clicking small mount change icon below current mount icon
- 6 new mounts added with different types of movement and abilities
- 2 new dragon world bosses added. (Look for them in the mountains)
- Added high level cooking recipe - baked dragon meat
- New enchanted forest event to get more Seers reputation
Fixes:
- Fixed camera focus enemy change priority (now the camera wil have more chance on fixing on closer enemies)
- Fixed tunnel and platforms in overgrown temple to make it a little easier to complete
- Fixed missed death animations of some goblins
- Fixed missed collider on top of the floor of magic academy
- Fixed healing spirits from desert temple boss not being able to be killed (and dark spheres from dungeon mode)
- Fixed wrong sizing of blood effects while executing enemies
- Fixed weapon of stone guardian in Volflar
- Fixed model in gift from the sky quest cutscene
- Fixed Firewood escape cutscene
[h2]My current plans[/h2]
I wanted to talk a little about Early Access development of the game and the next stage of my roadmap. First of all, originally, I planned to do epic faction questlines after this update, but I decided to move it little further down the line, because some of the quests would involve using the Darklands zone. I will post roadmap stage 3 without approximate dates, because I want to take all the time I need to make them as best as I can, and I don't want to think about deadlines on them.

Speaking of deadlines, I've changed Early Access Info on the Steam page. Originally I planned to complete a game in 14-18 months, but the development took a little bit longer, and I want to make the game as best as it can be before releasing it into full release, so that's why I wrote a new timeline of about 2-3 years.
I also changed my original plans to make a game have the same price after release. Now I am planning to slightly increase pricing of the game after full release (it will cost 15$ most likely), mainly because I have huge plans for post-release support of the game with expansive content packs which will all be free, so I hope you will find the game worth its price.
I will tell you more about post-release content updates closer to full release itself.
Check out my youtube channel (I might post previews of new updates there, or might not):
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A
Check out our social media links:


