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Gedonia News

Update 0.4a

Greetings everyone! The game was updated with version 0.4a

Darklands zone




The Darklands is the final endgame zone planned for the game during Early Access. It's for the level 45-50, well equipped and experienced players, and offers biggest challenge and the best rewards available in the game currently. The zone contains:

  • 5 smaller dungeons
  • 1 giant endgame dungeon called Citadel of evil
  • 3 world bosses
  • 5 world events that require completion before you can unlock citadel of evil
  • A bunch of high-level craftin resources


Epic armor sets




Twelve new epic sets of armor were added to the game, which you can get from Darklands dungeons and World Bosses. These should work for most of the playstyles in the game, and can be combined with crafting items and between each other to arrive to the best bonuses you need. A number of epic weapons were also added, but some of them will still be added in the future for epic faction quests

Achievements


You can now get steam achievements in the game. Right now 16 were added, and a couple of them (like mounts achievment) aren't reachable because some of the content is still missing, but you still should be able to get most of them.

Other changes:

  • Added a few buidlings and interesting places in the mountains on the edge of the map
  • Improved reward for the lasers mystery in Volflar
  • Companions can now be equipped with necklaces and rings, slots will be unlocked with higher levels
  • Friendly NPCs will now warn you if you attack them
  • Master of elements trinket was balanced
  • Reworked arena for Desert temple spider boss
  • Frozen arrow freeze duration reduced to 10 seconds
  • Dog companion rage buff now increases attack damage instead of attack speed
  • Fixed the bug with assassin quest in Golden forest
  • Fixed position of staffs on player's back
  • Fixed the bug with mouse button 4 and mouse button 5 not binding
  • Fixed a couple of small bugs and issues



Check out my youtube channel (I might post previews of new updates there, or might not):
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A

Check out our social media links:


Patch 0.37b

Hello everyone! The game was updated with a small patch 0.37b

One of the biggest issues for the game for a long time was gamepad drifting. This was happening, because sometimes old/faulty gamepads or some kind of software emulators were giving a weak input signal to the game, which resulted in camera constantly turning, which made the game unplayable. I wasn't able to reproduce and fix his bug before, because none of the gamepads I tried had this issue. Thankfully I managed to find old booltleg gamepad that had, I made a couple of improvements to fix this. First of all, I've separated axes for mouse and gamepad, so you wouldn't use the signal, even if you had one. Also, I've added a deadzone option in the gameplay and input options, so now, if you are using gamepad and have this issue, you can increase deadzone number to try to remedy that.

Other changes:
  • Added an option to hide helmet and cloak
  • Stunning an enemy now correctly breaks his attack animation
  • Fixed the bug with high level armor hardening
  • Fixed the bug with enchanted forest map not enabling by default in this zone

Update 0.37a

Hello everyone! The game was just updated with version 0.37a

This is a fairly small update, that adds new main story chapter and rings a few small improvements.

Full list of improvements:

  • Bark and thorns damage absorb amount slightly reduced, and cooldown is increased to 15 seconds
  • Charm passive now has 75% chance to fail, while used on bosses
  • Fixed the bug with windows panels opening while you type new character name
  • Fixed huge knockdown effects not working on the character
  • Bloody skeleton summons now correctly heal player
  • Dragon world bosses are now respawnable
  • Fixed the bug when music wasnt triggering in caves sometimes
  • Fixed the bug when you couldn't join Seers after finishing Barbarian faction quest chain
  • Enchant weapon element cooldown reduced to 15 seconds
  • You can now bring camera farther from the player with scrollwheel
  • You can now increase world view distance to gigantic (might be very heavy on your pc)
  • Fixed few small bugs and issues


Check out my youtube channel (I might post previews of new updates there, or might not):
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A

Check out our social media links:

Update 0.36c

The game was updated with a small patch 0.36c:

  • It's easier to hit more enemies with energy beam now
  • Shadowstep is now intended to work out of stealth, but you can only use backstabbing once per 10 seconds while not in stealth
  • Improving speech skill will now reward you with bonus stamina
  • Invoke lemental changed - now instead of transforming you into elemental, it will summon a powerful elemental for a limited time.
  • Fixed a couple of small bugs and issues


Update 0.36a

The game was just updated with version 0.36a

  • Mounts system! You can now get different mounts and change between them by clicking small mount change icon below current mount icon
  • 6 new mounts added with different types of movement and abilities
  • 2 new dragon world bosses added. (Look for them in the mountains)
  • Added high level cooking recipe - baked dragon meat
  • New enchanted forest event to get more Seers reputation


Fixes:
  • Fixed camera focus enemy change priority (now the camera wil have more chance on fixing on closer enemies)
  • Fixed tunnel and platforms in overgrown temple to make it a little easier to complete
  • Fixed missed death animations of some goblins
  • Fixed missed collider on top of the floor of magic academy
  • Fixed healing spirits from desert temple boss not being able to be killed (and dark spheres from dungeon mode)
  • Fixed wrong sizing of blood effects while executing enemies
  • Fixed weapon of stone guardian in Volflar
  • Fixed model in gift from the sky quest cutscene
  • Fixed Firewood escape cutscene



[h2]My current plans[/h2]

I wanted to talk a little about Early Access development of the game and the next stage of my roadmap. First of all, originally, I planned to do epic faction questlines after this update, but I decided to move it little further down the line, because some of the quests would involve using the Darklands zone. I will post roadmap stage 3 without approximate dates, because I want to take all the time I need to make them as best as I can, and I don't want to think about deadlines on them.



Speaking of deadlines, I've changed Early Access Info on the Steam page. Originally I planned to complete a game in 14-18 months, but the development took a little bit longer, and I want to make the game as best as it can be before releasing it into full release, so that's why I wrote a new timeline of about 2-3 years.
I also changed my original plans to make a game have the same price after release. Now I am planning to slightly increase pricing of the game after full release (it will cost 15$ most likely), mainly because I have huge plans for post-release support of the game with expansive content packs which will all be free, so I hope you will find the game worth its price.
I will tell you more about post-release content updates closer to full release itself.




Check out my youtube channel (I might post previews of new updates there, or might not):
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A

Check out our social media links: