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Update 0.28f

The game was updated with version 0.28f:

  • Main quest tracking now shows required levels
  • Fixed the bug with mouse sesitivity changing after loading
  • Fixed the bug with controller not working while using shapeshifted forms
  • Blood demon can now use hemorrhage
  • Bosses that couldn't be stunned now also cannot be knocked down
  • Fixed the bug with constant double jump in dungeon mode
  • Fixed the bug with wrong rotation of dual weapon
  • Fixed few small bugs

Patch 0.28d

The game was updated with version 0.28d:

  1. Holy hammer cooldown reduced to 5 seconds, and mana cost is increased to 40 mana
  2. You can now disable debug messages in the main menu, if you don't want to receive them
  3. Fixed the bug with honored reputation not showing as max
  4. Added paladin helmet to holy monastery intendant
  5. You can now see duration of each applied effect. Fixed the bug when effects refreshed their duration after save/load
  6. Fixed few small bugs

Patch 0.28c

The game was updated with version 0.28c:

  • Fixed few inconviniences that happened while using the controller (building mode)
  • Increased Paladin Seal duration
  • Fixed a couple of bugs that been occurring after using oblivion potion
  • Leeches damage decreased
  • Few small bugs fixed


Update 0.28a

The game was updated with update 0.28a:

[h2]Engine update[/h2]

An important task was completed during this update. I've been making the game on quite outdated at this point version of the engine, and finally managed to update it. This will hopefully bring few inprovements, mainly with stability and optimization int the long run, but might cause some issues during this transition period. As the immediate effect, this allows you now to directly turn off/on individual screen effects like bloom/motion blur/AO and change quality settings in the game. The coloring of the game is also slightly changed because of this. 60 fps lock is now also removed, and replaced with vsync that can be enabled/disabled.

[h2]Removing crafting trainers and recipes from the game[/h2]

I decided to remove crafting recipes and trainers from the game. Now, after you improve crafting skill, you will instantly be able to craft all items with that crafting level, and you will also be able to preview them in skill window. Crafting recipes is an "old-school" game mechanic, but I found out that it doesn't really add anything special to the game. For the new players it adds more confusion, and for veteran players it's just a small waste of time to run to the trainer and learn recipes.

[h2]Updates:[/h2]

  • Blood magic is added to the game. This type of magic doesn't use mana, so it can be used with non-magic characters. Instead it uses player's own health to perform spells, dealing damage, and then restore it with a bunch of other abilities. As a synergy, the damage of performing a spell can also trigger things like rage or defensive shield. The damage of blood magic doesn't scale from any type of stat, but instead is percentage-based or player-level dependant.
  • A huge change was made to the way basic stats influence your health/damage/mana. Previously, during stats calculation, things like strength added to the damage/health first, and them you received bonuses from items/effects. Now you get strength modifiers AFTER all items stats. For example, previously you had:
    melee damage: 100%(base)
  • 150%(strength) + 200%(items) = 350%.
    Now you will have:
    (100%(base)+200%(items))
  • (150%(strength) = 450%
    Same goes for health/mana/ranged damage/magic damage
    What it's does is essentially makes basic stats less influential during early game and much more influential during late game. I decided to change that because previously after certain point it made your base stats choices almost meaningless, and it seemed wrong to me.
  • characters with 4 strength can now slam the ground from the air with the melee weapon
  • characters with 4 agility can now attack in mid-air with melee or bows
  • Melee attacks with axes/maces/sword now have two different combo animations. Spears now have 3-attack combos too
  • Changed and improved jump and run animations
  • Charm, Bargain and Pressure are now all passive abilities
  • Elemental magic now has new mastery ability - Invoke elemental form
  • Elemental attack with wind element is changed for the better
  • Improved and changed sound design of a lot of magic effects
  • Block ability now knocks down enemies similiar to the parry and movement speed decrease was removed
  • Characters stats window changed
  • Enchant weapon and enchant shield duration increased
  • Waypoints are now shown on the map
  • You can now track current main story chapter
  • Werewolf attacks now have slice effects



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Update 0.27a

Hello everyone!
The game was just updated with version 0.27a.

[h2]Volflar fields zone update[/h2]
A huge update for the volflar zone is added, with a few new mysteries, quests, dungeons and caves, a lot of improved and changed world design, new companion and more. Check it all out now!

[h2]Manual controller choosing[/h2]
You can now manually pick between keyboard and controller, even if controller is plugged in. This was added due to heavy requests from some people, and you will need to change it yourself for your system.

[h2]Other changes:[/h2]

  • You will now be able to see all passive bonuses you receive from skill trees in the skills window
  • Clicking show quest toggle on the world map now will also disable/enable available quests, in addition to quest objectives on the map
  • Added show world objects toggle there also, to disable world events/challenges/world bosses icons
  • Fixed few minor bugs


[h2]Improved roadmap[/h2]

I've recently put an updated version of the current roadmap, and some of you probably arleady saw it. It will show my current plans for the new content addition for the next few months, with approximate dates. Please remember that it is subject to change, and I will notify you if I decide to change some things. Also please remember that a lot of few small improvements ofcourse are not there, only huge content updates.