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Gedonia News

Update 0.16a

Update 0.16a was added to the game:

  • Mastery abilities added to all skill trees. These are powerful passives that improve your playstyle, and they require 5 skill points to learn. A lot of coll stuff like dual-wielding, moving while shooting etc.
  • Minimap is removed and changed to radar system, similiar to TES series. I've felt that this way it si more useful, please tell me your thoughts
  • New loading screen and loading tips
  • Monastery faction questline is added. You won't be able to continue the questline if you are already completed the first quest before the update, you will need to start over on fresh character, which is an unfortunate side effect of early access. To make this not happen in the future, other questslines which are not implemented completely yet arent available to start now
  • New type of farm for your house - food farm, which will allow you to grow ingridients for cooking
  • Rain of arrows now cannot be improved by arrow enchantments but it deals better more reliable damage by default
  • Traps dont cost mana anymore
  • Paladin seal now costs 10 mana instead of 20
  • Fixed few bugs and issues


Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN
And check out our subreddit: https://www.reddit.com/r/gedonia

Update 0.15h - big cooking update

The game was just updated with version 0.15h:

Big cooking update:
  • Now you will be able to cook custom meals from ingridients with different stats. Added a lot of new stuff to gather in the world, like mushrooms in the forests, nests with eggs in the mountains etc.
  • All baked meat food now works as quicker health restoration option instead of stat bonuses effects
  • Simple dish, nourishing dish are now upgrades of main cooking mechanic


Nature magic updates:
  • Bark and thorns is now only added for 60 seconds, and it absorbs certain amount of damage before disappearing
  • Absorb element now applies for 20 minutes instead of 20 seconds but you can only have 1 buff of this type at a time
  • Drain water now has 20 second cooldown, when you are swimming


Dungeon updates:
  • Added blessings statue that will give you blessing scrolls
  • Added new dungeon type Bloody rooms with endless depth (no bosses in that one)
  • New enemy types
  • After reaching the end of the dungeon, the enemies will be shown on the map




Update 0.15a - spears and torches

The game was just updated with version 0.15a

  • Two new weapon types - spears and torches. Spears are two-handed melee weapons with no combos, but increased range of attack. Torches are secondary weapons that can be equipped instead of shields. These can have melee bonuses or magical bonuses (later an option to equip staff with a torch will be added). Unfortunately this addition will mean that your weapons in dungeon mode will change, really sorry about that, but this is probably the last time
  • Elemental effects are reworked, specifically ice, fire and lightning. Previous when you applied effects from ice nova and iceball for example, the replaced each other, now all elemental effects will stack.
    • Ice effects will be stacking and slow down your enemies until they get to 20, then they will freeze the enemey completely. This will work with iceballs, ice elements auras, ice enchants on weapons and shields and ice nova
    • Fire effects will maintain current fire effect going with maximum damage. For example if you apply fire from fireball with 20 damage per second, then basic aura from fire element will maintain this effect, and if you set the enemy on fire from basic aura with 1 damage per second and then hit them with fireball, the effect with the highest damage will be applied
    • All lightning effects will be stacking effect "charge" that will decrease magic resistance of enemies, and then stun them for 6 seconds when it gets to 50 stacks


  • Angry strike is reworked. Now it's a passive that will allow you to create strike projectiles when you get enough rage
  • Two handed weapons properly work with attack speed now
  • Cursed prison layout changed, now it will include the tomb inside the main dungeon
  • New enemies in open world - mountain worms
  • Fixed drops in dungeon mode
  • New enemies and boss in dungeon mode
  • Now enemies can't damage you with melee if you kill them


Also the game now has 33% discount so it's a great time to check it out!

Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN
And check out our subreddit: https://www.reddit.com/r/gedonia

Update 0.14d - respawining enemies

The game was just updated with version 0.14d

  • I've been originally against respawning enemies in the open world, because I didn't wanted people to grind the game if they run out of content to do, but rather put it away or play other mode. I'm still against it, however I was thinking about the argument that the world feels empty and dead after you kill all enemies in it, and that is something I would not want for the game. So now I've made that all basic enemies in the world aka animals/bandits/elementals and resource spots like ore/plants/crystals will respawn every 2 hours of playtime. This might be removed when game enters full release, or not, we'll see.
  • Poisons are reworked. Now they apply permanent poison enchantment on the current weapon, and their chance of applying is 50% each hit or shot. Apply poison ability is made passive, and it will make the chance 100%. This way you will have the same damage output for the poisons, but you won't need to bother with applying it all the time, and poisons are more usable if you don't have banditry skills invested
  • Now when bow is equipped, it will show currently used arrows in secondary ability slot
  • Fixed few small bugs


Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN
And check out our subreddit: https://www.reddit.com/r/gedonia

Patch 0.14c

The game was updated with patch 0.14c

  • Added divine anvil in the dungeons mode that will allow you to improve your items
  • Fixed bug with dungeon map not updating at first
  • All elements are now applied for 10 minutes instead of 60 seconds, Encouraging speech and bark and thorns are applied for longer
  • Fixed certain bug with new mysteries
  • Added new dungeon layouts for islands type dungeons
  • Fixed few small bugs