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Gedonia News

Update 0.108a - New dungeon, new quest, world bosses, other stuff

The game was just updated with version 0.108a:



New Content:
  • New dungeon added to the game - abandoned manor, which is located near Royal Lake in endless fields. This is the first of the two dungeons planned for this zone, and it is currently the hardest content in the game right now.
  • Two new quests added, in Fayreach and in Ertoton (second one will be activated after the first one). Finishing the second one will allow you to get new companion, but the companion himself will be added later. There will be an option to add new companion after the second quest, but the companion himself will be added later.
  • World bosses added to the game. They are quite tough, and marked on your map. Right now there are 6 bosses in the game (two in desert and in volflar aren't marked because maps of the locations aren't in the game yet)
  • New passive ability for Banditry skill tree - backstabbing. It will allow you to deal huge damage with first attack from the stealth




Other changes:

  • All hidden item chests in desert and volflar fields are now guarded with packs of high-level enemies
  • Increased movement speed stat on most items which has it, items now correctly show +attack speed stat on them
  • Overall damage on all best items is decreased about 10%
  • Archmage set stats recalculated
  • Dark scream now has 40 sec cooldown and deals much lower damage. Healing is still the same
  • Companions health and damage slightly nerfed
  • Overall damage on all best items is decreased about 10%
  • Meat, Baked ribs, tender meat and dishes now have shared buff, and you can't use them for healing if this effect is already applied
  • Obelisk blessing now gives 5% attack speed instead of 20%
  • Every additional farm in the house of the same type will increase price of it's building drastically.
  • Increased accuracy of enemies hitting you
  • Immovability buffed, it now adds 20 knock resistance instead of 10
  • You now require 3 agility to wield dual daggers
  • Shield block ability now cannot be broken randomly, has improved radius of blocking and drains stamina with every block
  • Fixed a bunch of other small bugs


Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN
And check out our subreddit: https://www.reddit.com/r/gedonia

Update 0.107a

New update was just added to the game:

  • One new quest in endless fields
  • Added ladders to climb in some places
  • Fixed camera issues when climbing
  • Summoned skeletons now correctly scale depending on player's level, whic will make them weaker at early game and stronger at late game
  • Summoned creatures and some companions now cannot push player around
  • Magic resistance is now capped at 80%
  • Increased responsiveness of jumping
  • Fixed some bugs with experience and gold abusing
  • Evasive move now automatically targets enemies in front of the player, and moves back on longer distance, but also has a cooldown now
  • You can now still move when you are applying explosive arrow, enchanted arrow and multishot
  • Controllable arrow now shoots 3 arrows when used with multishot
  • Holy hammer now automatically targets 3 (5 at level 2) enemies when being thrown
  • Multishot cooldown increased up to 10 seconds
  • Doors now cannot push player when they are opening/closing
  • Fixed issues with player going up the stairs
  • Shooting arrows now removes food effects
  • Hold breath ability effect increased
  • Increased range of the blink aand it is now increases with ability level
  • All melee weapons except sword, two-handed swords and staffs can now only attack one target with simple attacks
  • Increased accuracy of melee attacks so there will be less chance that you miss the target
  • Fixed a bunch of small bugs
  • Few new NPCs on farms in endless fields
  • Arrows now correctly target focused targets


Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN

Update 1.06g

The game was just updated with version 1.06g:

  • A few new NPCs in fisherman village on royal lake and in royal mining site
  • Cloaks, rings and amulets aren't upgradable now
  • You can now drink water from the will in your home
  • Nature enchant healing amount is reduced slightly
  • Spending mana while flying is slightly increased
  • You can now get homing stone from homing spot at your house and teleport home
  • Fixed bug with reserved companions not saving properly
  • Fixed a couple of bugs with quests
  • Fixed a couple of bugs with cursed prison

Update 1.06c

The game was just updated with patch 1.06c

  • Fixed crafting in dungeons mode
  • Fixed enemies teleporting out of arena
  • Added crafting sharp and steel arrows
  • Crit chance on items and patches rebalanced, now it is lower and capped at 75%
  • Armor on dreadnaught armor is reduced, armor is now capped at 80%
  • Fixed a couple of bugs with quests
  • Whirlwind strike now has cooldown of 12 seconds and it is now being casted a little longer
  • Fixed bugs with pause menu not working after keybinding
  • Fixed a couple of interface bugs
  • Reserved companions now save correctly
  • A few new NPCs added in Fayreach
  • Game now runs in background


Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN

Update 1.06a - Items upgrading, other stuff

Hello guys!

The game was just updated with version 1.06a

Biggest feature in this update is weapon and armor updates that you will be able to do now. There are 4 types of upgrades



  • Hardening. Blacksmithing skill that will increase basic armor or basic damage of weapons, based on their values
  • Patching. Leatherworking skill that will allow to add different combat stats to armor
  • Embroidery. Tailoring stuff that will allow you to add basic stats like health, stamina or mana to your armor
  • Procs enchants. Enchanting skill that will allow you to add random procs to your weapons


I've also started to add new stuff to Endless Fields map, first one is this abandoned manor that will be one of two dungeons for endless fields in the future.





Other changes:

  • Crafting skills maximum increased from 5 to 7
  • Crafting arrows now gives you 10 arrows
  • Arrows prices reduced
  • Running spends less stamina outside of combat
  • Radius of explosive arrow reduced slightly
  • Farming high level resources on your yard now requires player level. For example growing a bull will require level 15, and growing a chicken level 4 or 5
  • The most important part of the game is here! You can now buy wine from tavern vendors and drink it.
  • Fixed few bugs with quests and loading