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Devlog #12 - Combat development update

Hello guys! In this devlog I wanted to share current progress I've made with new improved combat system for the game and share some of my plans.

Here is a video update, showing what I have right now in action:

[previewyoutube][/previewyoutube]
  1. The combat now is more action-oriented, you will need to aim your attacks and dodge hostile attacks
  2. There will be a variety of different moves and abilities for your character, which will depend of your build. The whole ability system wll be overhauled.
  3. In general, the game is now less dependant on stats, and more on abilities and actions. For example, previously, enemy on level 1 had 100 health and simple attack action, and enemy on level 20 had 15000 health and pretty similiar attack with a couple of simple abilities added. Now with the new system, enemy on level 1 will have 100 health and enemy on level 20 will have 300 health, but it will also have much more varied powerful abilities and moves than before. So, in theory, you will be able to defeat level 20 by level 1 character, if you are skilled enough. This obviously, cheapens a sense of progression a little, but I will try to balance it out and still make it substantial enough.
  4. Enemies can now parry and block your attacks.
  5. Enemies have poise meter, that you will be able to fill with your attacks or different abilities, which will then knock enemies down. Knocked enemies will receive more damage, and you will be able to instantly finish them with special ability.
  6. You are now able to lock-on to the target like in most action games
  7. You now have 5 slots for abilities and 4 slots for items in combat
  8. I plan to allow you to learn abilities from skill upgrade window, instead of looking for the trainer, I think this will work better


It is a very early version right now, so I still need a lot of stuff to add for it to be tested properly.
All abilites and enemy abilities not added yet, and a lot of other things.

Thank you for reading this post, stay tuned for updates.
Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN

Devlog #11 - Secondary modes of the game, second alpha testing info

Hello guys! In this devlog I wanted to share some details about secondary game modes I plan for Gedonia, and also some thoughts on second alpha testing.

Secondary game modes


From my game developer experience, the best types of projects for Early Access are the ones that allow for a lot of replayability and also give the players a way to play around with game mechanics endlessly. That's why I wanted to add two secondary game modes for Gedonia:

1)Arena mode
2)Dungeon crawl mode

These will be a good option to provide people with some play time, while I work on updates for the main campaign mode, and also quite easy to throw together using existing assets and mechanics developed for open world. I plan to introduce them at the start in early access and develop them as I develop the main game. You would be able to test out different character builds, test the game for bugs or just spend some time there.

[h2]Arena[/h2]



If you participated in the first alpha testing, you might be familiar with this mode already, however I plan to change and improve it significally for the early access release, adding different waves of enemies, boss fights, traps etc. You will be unlocking advanced equipment gradually and will also be able to craft items for yourself.

[h2]Dungeons[/h2]


I plan to use my experience with randomly generated dungeons from previous projects, and add a dungeon crawl mode. You will explore random dungeons, get loot, craft resources, all the good stuff. This type of dungeons will be completely different from dungeons in the main open world, which are all handcrafted with unique mechanics, puzzles and story content.

Second alpha testing


As I am still in the process of reworking combat system, I plan to make a second alpha testing sometime in march-april to test it out and fix some issues. There will be no open world in this testing, only arena and dungeons modes. As usual, stay tuned for updates.

Thank you for reading this post, stay tuned for updates.
Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN

Devlog#10 - Plans: new content, combat system

Hello guys! In this devlog I wanted to share what is currently happening with the development of the game.

First of all, I wanted to thank everyone who participated in pre-alpha testing, your feedback really helped with the development and you gave a lot of great ideas.

Right now I started to add new content to the game, specifically first dungeon in the first area, and new quests for the second zone.

I've been thinking a lot about current combat system implementation, and, even though I stll think that it has a lot of benefits over action types of combat, after the demo I realised that it might not work as good as I thought, especially when you play solo, without the companions.

So this leads me to the conclusion that I probably will change current combat system to be more involved, than it is now. Can't really say more details than this, but expect more info in the future.

Thank you for reading this!

Please take a moment to answer the poll about combat

Hello everyone!
First of all, I wanted to thank everyone who participated in pre-alpha testing and offered their feedback. It was very important to me to see people's reactions to the demo.

Although most people seem to be fine with the current combat system in the game, some people found it pretty boring. I've asked people if they would prefer better combat system, and almost everyone agreed that the game would benefit from this.

I've wrote about my motivations for making combat the way it is in some of my previous posts, and I still stand by my opinion, however I can agree that it could be improved or changed, while still maintaining important RPG elements of curent system.

Please take a moment to answer a simple poll I made about the combat system you would prefer to see in the game on release:

https://www.strawpoll.me/19218347



Thank you for reading this post, stay tuned for updates.
Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN

Pre-alpha demo of the game is available for testing

Hello guys!
I am happy to announce that pre-alpha demo of the game is available for testing for a limited time (a couple of weeks).

Get to ur discord to get the link:

Discord


Or download it from the website:

Gedoniagame.com

I am interested in your opinions so feel free to post it here, on steam forums and on discord!