#Devlog 15
Hello guys! I'm back from my trip, and I want to share what I've been working on this past month.
[h2]New trailer[/h2]
[previewyoutube][/previewyoutube]
I've made a new trailer for early access release of the game, in it you can see a lot of new content that been added to the game recently, glimpses of building system, new combat and other stuff.
[h2]Building system[/h2]
I've been working hard on the building system for the game, and it's almost ready. You will be able to build 3-storey house, decorate it with furniture and different props, build a farm to grow plants for alchemy, mine to get ore etc. There will be enough variety on the start of the game to build cozy house, huge mansion or stone tower.
[h2]Removal of perks, spell books and other changes[/h2]
I've been working hard on bug fixing, balance changes and other stuff. One of the biggest changes was removal of perks from the starting screen, I've decided that they were not as impactful or important for the gameplay that I wanted. Most of the mechanics will be moved to spell books and abilities, so gameplay-wise you won't miss a lot.
Spell books will be powerful or less powerful abilities, that could be found or bought from the vendors, and only used one time. They could be very complex or simple, for example water ball is now in spell book.
You will also be able to pick multiple faction quest chains from separate window at any time, but only the ones who are allied with each other.
Thank you for reading this post, stay tuned for updates.
Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN
[h2]New trailer[/h2]
[previewyoutube][/previewyoutube]
I've made a new trailer for early access release of the game, in it you can see a lot of new content that been added to the game recently, glimpses of building system, new combat and other stuff.
[h2]Building system[/h2]
I've been working hard on the building system for the game, and it's almost ready. You will be able to build 3-storey house, decorate it with furniture and different props, build a farm to grow plants for alchemy, mine to get ore etc. There will be enough variety on the start of the game to build cozy house, huge mansion or stone tower.
[h2]Removal of perks, spell books and other changes[/h2]
I've been working hard on bug fixing, balance changes and other stuff. One of the biggest changes was removal of perks from the starting screen, I've decided that they were not as impactful or important for the gameplay that I wanted. Most of the mechanics will be moved to spell books and abilities, so gameplay-wise you won't miss a lot.
Spell books will be powerful or less powerful abilities, that could be found or bought from the vendors, and only used one time. They could be very complex or simple, for example water ball is now in spell book.
You will also be able to pick multiple faction quest chains from separate window at any time, but only the ones who are allied with each other.
Thank you for reading this post, stay tuned for updates.
Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN