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Gedonia News

#Devlog 15

Hello guys! I'm back from my trip, and I want to share what I've been working on this past month.

[h2]New trailer[/h2]

[previewyoutube][/previewyoutube]

I've made a new trailer for early access release of the game, in it you can see a lot of new content that been added to the game recently, glimpses of building system, new combat and other stuff.

[h2]Building system[/h2]
I've been working hard on the building system for the game, and it's almost ready. You will be able to build 3-storey house, decorate it with furniture and different props, build a farm to grow plants for alchemy, mine to get ore etc. There will be enough variety on the start of the game to build cozy house, huge mansion or stone tower.

[h2]Removal of perks, spell books and other changes[/h2]
I've been working hard on bug fixing, balance changes and other stuff. One of the biggest changes was removal of perks from the starting screen, I've decided that they were not as impactful or important for the gameplay that I wanted. Most of the mechanics will be moved to spell books and abilities, so gameplay-wise you won't miss a lot.
Spell books will be powerful or less powerful abilities, that could be found or bought from the vendors, and only used one time. They could be very complex or simple, for example water ball is now in spell book.

You will also be able to pick multiple faction quest chains from separate window at any time, but only the ones who are allied with each other.

Thank you for reading this post, stay tuned for updates.
Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN

Devlog #14

Hello everyone!
These past weeks I've been mostly doing a lot of technical stuff and bug fixing, so there isn't much news to tell right now. That's why I decided to make a couple of videos, showing off some environment art and some combat in new zones with new enemies. Check these out!

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Other than that, the development is going well, and I think I'm on track to release the game on time.

Thank you for reading this post, stay tuned for updates.
Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN

Gedonia will come to Early Access on June 1st!

Mark your calendars, Ladies and Gentlemen! Gedonia will come to Steam Early Access on June 1st!

I plan to implement two complete leveling zones in this version, and two game modes, and also all basic features of the game. Stay tuned for updates!

Devlog #13 - plans

Hello guys!
Second alpha testing is over, and I wanted to thank everyone who participated in it and shared his thoughts and feedback. I've got a few pretty good ideas of how to improve the combat, based on these, especially melee combat.

What is next? Well, I am going to start to gear up to early access release of the game. I am still planning a release window of late spring-early summer for the game. Currently, at ea release, the game is planned to have:
1) Two full starting locations implemented, with two dozens quests.
2) Three dungeons,
3) First couple missions of the story campaign,
4) Two bonus game modes and a couple of new massive gameplay mechanics that I will talk about below.
All of this should provide about 6-8 hours of gameplay, which I think would be pretty good for the start.

I've also finished almost all abilities, that weren't implemented in the demo, there is a lot of cool stuff, like for example these paladin abilities:



[h2]Housing[/h2]
I have plans to implement a housing system in the game. It's a huge feature, but I think it would be possible to implement it. You won't be able to build anywhere in the world, because you will only have one pre-designed spot for building your house, but in terms of layout, you will be able to place walls/floors/decorations however you want.
You will get your house through the quest, and it will be your base hub for crafting, selling your loot, and also gather resources because you will be able to farm crops and animals, mine ore or chop wood, and all that good stuff.

[h2]Climbing system[/h2]
Another cool system that I plan to implement in the game will be the climbing/parkour system. I'm sure you are all familiar with it from other adventure/action games, so there isn't anything revolutionary here, but I think it will complement the exploration and traversal of the environment nicely. You can expect different styles and speed of climbing depending on your agility, of course, expect agile character wall running, wall jumping etc.


Thank you for reading this post, stay tuned for updates.
Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN

Start of the second alpha demo testing

Hello guys ! I am happy to announce that second alpha testing has started!

You can get the deom on the site https://www.gedoniagame.com/

Or join our discord http://discord.gg/XQjSzCN

This is goinf to be smaller testing, than the previous one, it will be focused on one aspect of the game - updated action combat

Most of the skills are implemented right now, except most necromancy ones, so you can experiment with different character build and tell me your thoughts on the forums!



Thank you for reading this post, stay tuned for updates.
Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN