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Gedonia News

Please take a moment to answer the poll about combat

Hello everyone!
First of all, I wanted to thank everyone who participated in pre-alpha testing and offered their feedback. It was very important to me to see people's reactions to the demo.

Although most people seem to be fine with the current combat system in the game, some people found it pretty boring. I've asked people if they would prefer better combat system, and almost everyone agreed that the game would benefit from this.

I've wrote about my motivations for making combat the way it is in some of my previous posts, and I still stand by my opinion, however I can agree that it could be improved or changed, while still maintaining important RPG elements of curent system.

Please take a moment to answer a simple poll I made about the combat system you would prefer to see in the game on release:

https://www.strawpoll.me/19218347



Thank you for reading this post, stay tuned for updates.
Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN

Pre-alpha demo of the game is available for testing

Hello guys!
I am happy to announce that pre-alpha demo of the game is available for testing for a limited time (a couple of weeks).

Get to ur discord to get the link:

Discord


Or download it from the website:

Gedoniagame.com

I am interested in your opinions so feel free to post it here, on steam forums and on discord!


Devlog #9: New location, new faces

Hello guys! In this devlog I will talk about the stuff I’ve been making for the past 2-3 weeks.

[h2]New location:[/h2]
I had a great concept art made for me for one of the high-level zones in the game called Volflar fields.


It’s a mysterious, barren zone, filled with ancient artifacts, ruins of old civilization called Volflar who lived there a long time ago, and ghostly apparitions of the past. You will be able discover its secrets, find rare magical items and maybe uncover, what really happened there.
Here is a small walkthrough of the zone I’ve put, still work in progress:



New faces:
I’ve been making the faces for the NPCs and the player, to replace old placeholder ones. They are more realistic, however I still want to keep them slightly stylized.



Other than that I’ve been working on save/load systems and working on making a playable demo for you guys, so stay tuned for that.

Thank you for reading this post, stay tuned for updates.
Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN

Devlog #8 - new interface, sound design, new gameplay video

Hello guys! Just wanted to show a little bit of new gameplay I recorded recently. It shows interface improvements, new sounds and music, a little bit of character customization and character creation, and also some combat and 1 quest.

I've decided to create a charisma based character and show off some companion control in this video. Everything is still very wonky and unstable, but I'm working on it. Anyway, check out the video:

[previewyoutube][/previewyoutube]

Thank you for reading this post, stay tuned for updates.
Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN

Devlog #7: First quests, combat changes, plans

Hello guys! In this devlog I wanted to tell you about what I've been working on these past weeks.

First side quests.

I've started to work on first side quests in the game. I am still in testing approaches for quests, but so far it seems to work fine. I am trying to get away from simple kill/collect formula of the quests as much as I can, and for the most part, except for some starting quests that are supposed to be training ones, all side quests are quite complex.
I am trying to write an element of mystery to each quest, tough choices, different ways to solve them that depend on your character build, etc.
I will show you guys a couple of teasers from some of the quests I made:


I plan to have at least 15-20 side quests in each of the 7-8 game zones in the game, in addition to the main storyline and faction questlines. A lot of work to do, but I hope this will give players a few hours of very exciting gameplay.

Combat changes

I've decided to make a couple of combat changes for mage and archer builds. Now you can cast spells or shoot arrows and move at the same time. I decided to do this not really because I wanted to add more action, but more of balancing concerns, so these types of builds could easier kite enemies and escape tough situations.

Plans, news

Recently a great youtuber Click4gameplay made a preview of Gedonia, with a lot of new footage and interesting info. Go check it out, it's a great video:
[previewyoutube][/previewyoutube]

I am planning an early access release sometime in 2020, probably spring/summer, so stay tuned for that. Also, I was planning some sort of alpha testing in January/February, I will tell more when the time comes.

Thank you for reading this post, stay tuned for updates.
Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN