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Gedonia News

Update 1.39a

Hey everyone! I am happy to announce that I came back from my summer vacation, and I am ready and excited to return to work at full force!

Expect some cool announcements and updates in the next upcoming months.

Let's start by small update 1.39a:

  • You can now grow high level resources on your farms at your homes
  • All staffs now have baseline mana regeneration bonuses
  • Enemies are less likely to body block your projectiles after death
  • Player's arrow on world map now correctly shows a dungeon position, while you are in a dungeon
  • Fixed bugs with summon and enchant weapon, caused by empty main weapon slot
  • Mod placement now correctly loads objects in the world
  • You can now get fish rain achievement with fish jewelry set
  • World events icons in Northern kingdoms now correctly removed, when events are completed
  • Fixed the bug with stealth archer and added effects
  • Loot window now scales with huge containers, and contains up to 10 items
  • Poor Durval is finally released from being under a horse in a main menu
  • Sorting and stacking button added to the player chest
  • Fixed the bug with incorrect showing of ranged and melee bonuses in talents tab
  • Fixed bugs with shielded enemies death animations
  • Added a dialogue option for a guard near Northern Kingdoms path
  • Arcane barrage doesnt target allies anymore

Patch 1.38a

Hello everyone! Game was updated with patch 1.38a

Bug fixes:

  • Fixed bug with secondary living weapon not getting experience
  • Fixed bug with regroup breaking dead companions sometimes
  • Fixed new food items not cooking properly
  • Fixed Necromancer access stone in Northern Kingdoms
  • Fixed teleportation spell between NK and Gedonia
  • Killing ghost questgiver in the swamps now correctly cancels the quest mark
  • Fixed being able to craft with full inventory and losing an item
  • Fixed arcane beam not targeting enemies sometimes
  • Fixed Drain Health stuck on casting bug
  • Fixed few small interface issues
  • Fixed companions falling underground in frozen cave
  • Cutscenes or form changes don't remove your buffs anymore


Balance changes:
  • All bard sets now add bonus health and damage to non-suumoned companions
  • Arcane sphere from arcane living staff now correctly scales with player level
  • Area of damage for runic upgraded shadowwave was fixed
  • Whirlwind invincibility from crusher set duration increased to 4 seconds instead of 2 seconds
  • Blood master minions now scale correctly from blood magic bonuses and runic forge bonuses
  • All heavy epic sets got more armor and health now
  • Magic overload with mastery now costs 200 mana to use
  • Enchant weapon attack and summon weapon damage was increased
  • Skeletons and abomination get more health on higher levels
  • Apocalypse jewely set - increased damage of actual attack for focus the element
  • Dark knight dark pact buff gives more damage and health regen
  • Melee and ranged talents in talents tab give more damage to be comparable with magic damage bonuses

Patch 1.37a

Hello! New update was added to the game:

  • Frozen temple reworked, now it spawns AOE traps instead of increasing speed of enemies
  • Fixed poisonous leeches, now they deal more damage but drain less health
  • Increased damage of volatile skeletons
  • In frozen temple bodies of dead enemies disappear faster

Patch 1.36a

  • added npc that trades research papers for marks of ascendancy in explorers camp
  • added npc that trades ancient husks for marks of ascendancy in the temple of living weapons
  • enemies in totem trials get 30% of hp and 15% of damage per difficulty, instead of 40 and 25
  • fixed few small bugs and issues

Quick patch 1.35c

Game was update with quick patch 1.35c

  • Fixed the bug with house in northern kingdoms not saving properly
  • Fixed with Durval companion not saving properly
  • Fixed bugs with dungeons mode campaign not being able to start