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Patch 1.22a and Northern Kingdoms development update


Hello everyone! The game was updated with version 1.22a:



  • Added two new epic sets of armor for previously missing character archetypes - Dark knight and Mystical archer. You can get them randomly through expeditions drops
  • Added an option to improve few bard abilities with runic forge
  • Magical chord and oppression chord abilities damage amount was quite overtuned, so it was decreased
  • Fixed bug with fishing in some lakes in the world
  • Fixed visual bugs with arcane mage set
  • Fixed bug with knock resistance and shield
  • Fixed the bug with killing enemies not counting in expeditions sometimes
  • Fixed werewolf and blood demon attack damaging friendly enemies


[h2]Northern kingdoms development[/h2]

I wasn't able to work a lot in February due to family reasons unfortunately, but now I'm back at full force, and started working on Northern Kingdoms expansion. I'm not sure now long it will take to finish, cause there is a lot of stuff I want to add in this update. I have a few cool ideas for new dungeons, bosses, quests and activities to add, not even mentioning amount of level design that needs to be done. I think at the end of the spring I will be able to start some beta testing for it, and we will see how it goes from there.

Anyway, I wanted to share some progress that me and my 3d modeller managed to accomplish in these past few weeks. It's all work in progress and will be improved in time of course.


Hopefully I would be able to make a small preview/trailer for it on my youtube channel in upcoming weeks.


Thank you for your support!

Check out my youtube channel (I might post previews of new updates there, or might not):
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A

Check out our social media links:

Patch 1.21a

Hey everyone!
The game was updated with small patch 1.21a

  • Fixed the bug with fishing struggle, now better fishing rods influence struggling fish speed
  • Fixed the bug with elemental beam lasting forever while aiming in the sky
  • Fixed the bug with knock defense and shield
  • Bard strike now doesnt target friendly NPCs
  • Fixed the bug with king sword making crit chance 0%
  • Fixed the bug with wrong lifetime of guardian flowers
  • Fixed the bug with movement speed value of effects in modding
  • Fixed the bug with enemies falling below ground while being executed sometimes

Patch 1.2d

Game was updated with small patch 1.2d

  • Fixed bug with new bard mage pants on female characters
  • Fixed buta hymn copy being invisible
  • Chords buffs now cap at 30 stacks
  • Rebalanced serenade of serenity healing
  • Fixed serenade of serenity healing stacking multiple times
  • You can now directly switch between serenades
  • Added multiple new tracks for serenades
  • Fixed bug with entering a dungeon and serenade keeping playing
  • Fixed fishing battle effects

Update 1.2a

Hello everyone! The game was updated with version 1.2

[h2]Bard skill tree[/h2]



New, full skill tree was added to roleplay as a fantasy bard archetype. I always liked that archetype in fantasy, and I felt that it's quite rare and underrepresented in most games.
This skill tree will allow you to additionally buff your companions and yourself, and give a couple of useful combat abilities aswell. It also solves the problem of companion playstyle being quite passive, because before you had to mostly wait around, while your companions did all the work.

I've also added new ability for speech tree called regroup. It's similar to Shift+V combination on keyboard, but also will heal your companions.

[h2]Maestro's tomb[/h2]

New dungeon was added, called Maestro's tomb. You can find it on the border of endless fields and enchanted forest zones. It's for higher level bard players, so entering it will require using some bard abilities, and it reward you with 2 new epic sets, specifically made for bards.

It also has a small story going through it, about a famous bard called Maestro, and his sad fate.

[h2]Fishing[/h2]



Fishing was one of the most requested features for the game since day one, and I never got enough time to implement it. Now it's finally here. You can buy fishing pole from food merchants in first three zones, and start fishing wherever you want. I've added a bunch of fishing spots that will improve your catch, you can buy/craft and apply different lures, and there a couple of new recipes for cool new items in cooking, specifically made from fish. In future I want to possible tie a couple of achievements with fishing.
Hope you all have fun with it.

[h3]Other changes:[/h3]

  • Nerfed radius increase for rain of arrows (with items and runes) because it become too large
  • Fixed a zone that was hard to explore in golden forest
  • Shaman event in the desert properly respawns now
  • Fixed bodies being removed on the arena
  • Fixed the bug with boss barrier in swamp dungeon
  • Fixed bug with infinte exp. points in dungeon mode
  • Scrolls of experience can be sold now
  • Fixed aoe increase for fireball


[h3]Modding improvements:[/h3]

  • Added dialogue deletion button
  • You can now correctly add loot in created dungeons
  • Added a way to remove items after completing a quest through item removal list
  • Added a way to move/rotate selected objects in placement mode
  • Fixed few small other issues


Thank you for your support!

Check out my youtube channel (I might post previews of new updates there, or might not):
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A

Check out our social media links:

Patch 1.11a

Game was updated with version 1.11a

  • Added cooking book to merchants in Ertoron
  • Fixed the bug with jewelry enchants not saving while equipped on characters
  • Added a way to repeat flying on dragon cutscene if you drop or teleport from a fight with Zegrath
  • Reworked damage calculation on companions. Previously damage bonuses were multiplyng, leading to huge numbers at endgame. Now they add correctly
  • Reduced aoe effect on elemental attack