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Gedonia News

Update 1.48a

Hello everyone!

An exciting modding update was added to the game. Now you can upload your own custom models for envrionment, player skins or weapon skins!

Here is a small tutorial that explains the basics, but it's overall very simple:

[previewyoutube][/previewyoutube]

I will work on the game in the next few weeks so expect more updates to the game!

Update 1.46a

Hello everyone! The game was updated with version 1.46a

I've added new passive abilities for speech tree, which are supposed to improve companion-based builds at later stages of the game, and at endgame. Aura of Leadership will improve their attack speed by 25%, and Aura of Power ill improve their armor, and also can be heavily improved through runic forge upgrades.

Other fixes:

  • Fixed bug with dead shielded enemies animations
  • Fixed bugs with dungeon trophies buttons not working in dungeon mode
  • Summon fire fish is not one-use item anymore and can summon up to 4 fish companions
  • Fixed the bug with some mount buff, specifically Az'gor dark magic buff
  • Fixed the bug with Frostbite sword not receiving experience for enemy kills
  • To get I am the boss achievement, now you only need to kill bosses in Gedonia, respawnable bosses in Northern Kingdoms are ignored for this achievement
  • Fixed the bug with ascended armor not improving companions correctly
  • Fixed few probles with gamepad cursor in menus


Patch 1.45c

The game was just updated with version 1.45c

  • Fixed a bug with being unable to attack bosses on coven of demons quest sometimes
  • Fixed the bug with one of the boss bodies not disappearing during story moment
  • Fixed being unable to upgrade new living weapon

Update 1.45a

Hello everyone!

The game was updated with version 1.45a

[h2]Coven of demons and new world bosses for Northern Kigdoms[/h2]



I've added new quest for Northern Kingdoms zone, which is meant to tie up a couple of storylines from other quests in the zone, and deals with demons of the north. The quest also gives you new living weapon, which I'm not gonna spoil here, and two new epic sets.

  • Blade dancer epic set which allows you to use bard abilites in melee, without playing serenades
  • Dark mage epic set which allows you to focus on dark spells without summons




You can also buy these sets at the store in the explorers camp, same as others.
I've also added 6 new world bosses for Northern Kigdoms, which are respawnable and can be used for farming endgame resources.

Other changes:

  • Fixed the bug with grass options being back to default between zone changes
  • Added option for simplifies water shader, which should help with bright color water bug on some AMD cards
  • Fixed rune of the pack
  • Added new mechanic for Enduring epic set which will allow it to deal more damage
  • Crit chance now correctly improves on ascended armor
  • Added more lights in the dungeons in expeditions and made them shorter and more streamlined


Mod fixes:
  • Fixed the bug with placement of items on the map
  • Fixed the bug with icons on the items not loading properly
  • Fixed the bug that caused some modded NPCs to fall through textures
  • Fixed the bug which caused modded buildings not to load material sometimes



Thank you for your support!

Check out my youtube channel (I am posting Gedonia 2 devlogs there!):
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A

Check out our social media links:

Update 1.41a

Hello everyone! The game was just updated with version 1.41a





This is a fairly small update, which adds a new quest for level 40, set in Ertoron.
The main purpose of this update was to fix and rework current King's castle in the city. The castle interior was unfinished for quite awhile. I've started working on it back in 2019, when the game was a lot different, and I had an idea for a particular quest involving king of Ertoron. During development the game was changed so much, that I had to abandon initial plans for it and move on with different idea. Now it's finally finished, and has bigger interior and an actual king sitting in there. You can follow the quest or you cank kill a king and become an outlaw.

Other changes:

  • I've rebalanced gameplay for heavy melee endgame sets a little. Now all heavy endgame sets have a little bit more armor, you can actually knockdown heavier enemies and Powerful strike/Whirlwind/Charge dont hinder stamina regeneration after level 50 of your character, which should improve your damage output a lot.

  • Fixed the bug with woman's version of enduring set not looking like a male version
  • Fixed the issue with being stuck on story box quest in Volflar Fields
  • Magic shield now absorbs more damage if your player level is higher (more info in ability tooltip)
  • I've added some loot back to the Darklands bosses. Without it, it felt really unrewarding to kill bosses in Darklands. Now you will be able to get some epic set items from bosses.
  • Hemmorhage in blood demon form now have 1 second cooldown instead of 0
  • Fixed stuck problems in Frozen Temple
  • Fixed new armor sets showing on some companions


Mods:

  • You can now create Animal NPCs and companions
  • Fixed the bug with stackable toggle in effects tab
  • Added advanced manager for merchant assortiment which will allow you to remove or move around certain items
  • Added arcane magic stat in item creation tab




Thank you for your support!

Check out my youtube channel (I am posting Gedonia 2 devlogs there!):
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A

Check out our social media links: