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Gedonia News

Gedonia 2 announcement and a roadmap for the future

Hello everyone! I am very happy to share some exciting news with you!

Gedonia 2 is now in development


I am now working on a sequel for a game. I am aiming it to be much better than the first game, and it is without the doubt the most ambitious game I've ever attempted to make. It's still very early, and the game is years away from release, but I managed to make a small teaser trailer for the game and a steam page for you to check out. Go there for more info, and Wishlist the game Now, because it would really help me out!

https://store.steampowered.com/app/2566340/Gedonia_2/

[h2]An answers to some questions about the sequel:[/h2]

  • Why didn't you just continue expanding on original Gedonia?

    While the first game still has a lot of potential to explore, there are some issues that prevent me from infinetely evolving it over the years. First one, of course is not being able to add multiplayer, but also some fundamental shortcoming in animation/scripting/stat scaling etc. A lot of these things are baked into the core of the game at the moment, and I could only fix them by remaking the game from scratch.

  • What will the second game be about?
    With Gedonia 2, I aim to explore Eastern regions of the map, like Esnon, Vubros and Osnein. The game will have completely separate storyline and explore different era of the world.

  • Are you still working on the game alone?
    No, I am happy to report that I've got some funds from the sales of the original game, and I hired a small tem of artists and writers to help me out! So there will be atleast 6-10 people working on the game in the future.



What's next for the first Gedonia


Don't worry, I'm not abandoning the current game, in fact, I came up with a roadmap for future releases. Check it out:


As you can see, we will explore different regions of the world with the first and second game, with the first we will go west and south, and with the second one we will go east.


Thank you for your support!

Check out my youtube channel (I might post previews of new updates there, or might not):
https://www.youtube.com/channel/UCMfMlahJzjpMeLrrfRvL05A

Check out our social media links:



Update 1.39b

Hello everyone! The game was just updated with patch 1.39b

  • Fixed visual bug with enduring set
  • Fixed bug with interface scaling resetting sometimes
  • Fixed bug with secondary weapons not evolving sometimes


Update 1.39a

Hey everyone! I am happy to announce that I came back from my summer vacation, and I am ready and excited to return to work at full force!

Expect some cool announcements and updates in the next upcoming months.

Let's start by small update 1.39a:

  • You can now grow high level resources on your farms at your homes
  • All staffs now have baseline mana regeneration bonuses
  • Enemies are less likely to body block your projectiles after death
  • Player's arrow on world map now correctly shows a dungeon position, while you are in a dungeon
  • Fixed bugs with summon and enchant weapon, caused by empty main weapon slot
  • Mod placement now correctly loads objects in the world
  • You can now get fish rain achievement with fish jewelry set
  • World events icons in Northern kingdoms now correctly removed, when events are completed
  • Fixed the bug with stealth archer and added effects
  • Loot window now scales with huge containers, and contains up to 10 items
  • Poor Durval is finally released from being under a horse in a main menu
  • Sorting and stacking button added to the player chest
  • Fixed the bug with incorrect showing of ranged and melee bonuses in talents tab
  • Fixed bugs with shielded enemies death animations
  • Added a dialogue option for a guard near Northern Kingdoms path
  • Arcane barrage doesnt target allies anymore

Patch 1.38a

Hello everyone! Game was updated with patch 1.38a

Bug fixes:

  • Fixed bug with secondary living weapon not getting experience
  • Fixed bug with regroup breaking dead companions sometimes
  • Fixed new food items not cooking properly
  • Fixed Necromancer access stone in Northern Kingdoms
  • Fixed teleportation spell between NK and Gedonia
  • Killing ghost questgiver in the swamps now correctly cancels the quest mark
  • Fixed being able to craft with full inventory and losing an item
  • Fixed arcane beam not targeting enemies sometimes
  • Fixed Drain Health stuck on casting bug
  • Fixed few small interface issues
  • Fixed companions falling underground in frozen cave
  • Cutscenes or form changes don't remove your buffs anymore


Balance changes:
  • All bard sets now add bonus health and damage to non-suumoned companions
  • Arcane sphere from arcane living staff now correctly scales with player level
  • Area of damage for runic upgraded shadowwave was fixed
  • Whirlwind invincibility from crusher set duration increased to 4 seconds instead of 2 seconds
  • Blood master minions now scale correctly from blood magic bonuses and runic forge bonuses
  • All heavy epic sets got more armor and health now
  • Magic overload with mastery now costs 200 mana to use
  • Enchant weapon attack and summon weapon damage was increased
  • Skeletons and abomination get more health on higher levels
  • Apocalypse jewely set - increased damage of actual attack for focus the element
  • Dark knight dark pact buff gives more damage and health regen
  • Melee and ranged talents in talents tab give more damage to be comparable with magic damage bonuses

Patch 1.37a

Hello! New update was added to the game:

  • Frozen temple reworked, now it spawns AOE traps instead of increasing speed of enemies
  • Fixed poisonous leeches, now they deal more damage but drain less health
  • Increased damage of volatile skeletons
  • In frozen temple bodies of dead enemies disappear faster