Hello everyone!
The game was just updated with version 0.26a:
[h2]Controller support[/h2]
The game will now support controller input everywhere, except building mode. If controller is plugged in, the game will force controller input over keyboard and mouse, so just unplug it, if you want to play with mouse and keyboard.
I was able to put almost all out of numerous Gedonia keys into gamepad controls, only exceptions were companion control button (V), and Holster weapon (Z). I also made some changes, for example sprint is now toggle, that requires only one click and will last until you are moving or have stamina, without the need to hold sprint button continiously.
The controller support is still being tested, some things might not work properly, so if you have any inconvinences or problems while playing using gamepad, tell me on the forums.
[h2]Other stuff:[/h2]
Changes:
- Energy spread and energy ball skills are changed. Now, instead of energy spread you will have elemental attack, which will give you different types of attacks for each element and allow for more dynamic battles while using magic. Elemental attack will be primal attack skill for elemental mages from now on.
- Energy ball is replaced with the skill called magic overload. There was a problem with a main damaging skill being in arcane skill tree, which is described as having no damage abilities, and it also forced some people to put skill points in it. Magic overload skill with allow you to increase your damage with a cost to your mana, and it's a great risk/reward ability.
- Most of the skill trees, other than crafting and speech, will give you passive minor stat bonuses, when you put more skills into researching them. For example, defense skill tree will give you 5 health for each point and 1 armor for each 3 points, elemental tree will give you elemental damage etc.
- Sprint is now toggle, as mentioned before, speed bonus is increased, but it running will drain more stamina
- experience required to level up after level 30 is slightly increased
- Now you will need some level requirements to summon more skeletons, you will need level 3 to summon 2 skeletons for example, level 9 to summon 3 etc.
- shadowwave now aggros enemies and it's damage is reduced
- Werewolf rage now will increase only if you hit someone, and will decrease with time, if you are not hitting anyone
- Increased responsiveness of some enemies. Some enemies will now have a chance to get into block stance right after receiving damage, preventing stunlock
- Absorb element now ill replace existing absorb element, instead of not applying at all
- Default savename will now be using your character name
- Few bugs and issues fixed
UPDATE:
There were a couple of critical errors in this update, so I rolled it back for the previous version for a few hours, and will add improved version soon. Thank you for understanding
