Update 0.14a - few dungeons changes
The game was just updated with version 0.14a:
Dungeon mode changes:
Other changes:
I wanted to share with you guys that I am going to work more heavily on Dungeons mode, than Open world in the next month. The reason is that I want to create base for this mode quicker, so later in development I could just add new enemies and items to it, not bothering with it too much, and people could play it while new content for open world is coming.
I am focusing on finishing up the story at the moment, and later in development there will be periods of time when I would work on time demanding stuff like cutscenes, facial animations, voice over etc. So it is important to have this secondary mode that can be replayed casually. But in the overall scheme, it is a secondary mode for the game, not the primal one.
Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN
And check out our subreddit: https://www.reddit.com/r/gedonia
Dungeon mode changes:
- You now have a home base in dungeon mode, from which you can travel to any dungeon type with different portals
- Maximum depth now is 7, and dungeons have different layouts for different depths (some arent in the game yet)
- Bosses now can only be encountered at depth 7, and they are always drop dungeon blessing scroll
- Unlocking new depths now scales with player levels, so it cheaper on lower levels and higher on higher levels
- Dungeon map added, with M button
Other changes:
- Fixed few bugs with quests
- Now not every ability use removes food effects, only attacking magic like energy ball, focus the element, etc
- Fixed embroidery adding mana with intellect
- Fixed bug with buyout items not showing sometimes
- New mysteries in Endless Fields
- Added a way to respec - potion of oblivion. You can buy recipe in Ertoron
I wanted to share with you guys that I am going to work more heavily on Dungeons mode, than Open world in the next month. The reason is that I want to create base for this mode quicker, so later in development I could just add new enemies and items to it, not bothering with it too much, and people could play it while new content for open world is coming.
I am focusing on finishing up the story at the moment, and later in development there will be periods of time when I would work on time demanding stuff like cutscenes, facial animations, voice over etc. So it is important to have this secondary mode that can be replayed casually. But in the overall scheme, it is a secondary mode for the game, not the primal one.
Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN
And check out our subreddit: https://www.reddit.com/r/gedonia