Devlog #12 - Combat development update
Hello guys! In this devlog I wanted to share current progress I've made with new improved combat system for the game and share some of my plans.
Here is a video update, showing what I have right now in action:
[previewyoutube][/previewyoutube]
It is a very early version right now, so I still need a lot of stuff to add for it to be tested properly.
All abilites and enemy abilities not added yet, and a lot of other things.
Thank you for reading this post, stay tuned for updates.
Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN
Here is a video update, showing what I have right now in action:
[previewyoutube][/previewyoutube]
- The combat now is more action-oriented, you will need to aim your attacks and dodge hostile attacks
- There will be a variety of different moves and abilities for your character, which will depend of your build. The whole ability system wll be overhauled.
- In general, the game is now less dependant on stats, and more on abilities and actions. For example, previously, enemy on level 1 had 100 health and simple attack action, and enemy on level 20 had 15000 health and pretty similiar attack with a couple of simple abilities added. Now with the new system, enemy on level 1 will have 100 health and enemy on level 20 will have 300 health, but it will also have much more varied powerful abilities and moves than before. So, in theory, you will be able to defeat level 20 by level 1 character, if you are skilled enough. This obviously, cheapens a sense of progression a little, but I will try to balance it out and still make it substantial enough.
- Enemies can now parry and block your attacks.
- Enemies have poise meter, that you will be able to fill with your attacks or different abilities, which will then knock enemies down. Knocked enemies will receive more damage, and you will be able to instantly finish them with special ability.
- You are now able to lock-on to the target like in most action games
- You now have 5 slots for abilities and 4 slots for items in combat
- I plan to allow you to learn abilities from skill upgrade window, instead of looking for the trainer, I think this will work better
It is a very early version right now, so I still need a lot of stuff to add for it to be tested properly.
All abilites and enemy abilities not added yet, and a lot of other things.
Thank you for reading this post, stay tuned for updates.
Follow me on twitter for more info: https://twitter.com/OlegKazakov1990
Join the discord to talk to me and discuss a game: http://discord.gg/XQjSzCN