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HorrorVale News

HorrorVale Version 1.1.5 Progress Report

[p]Hello!
So, 2025 is coming to an end soon...[/p][p]Truth be told, we wanted to put out a HorrorVale patch before then, but there's been a few kinks here and there and it's turning into a bigger update than previously thought.[/p][p]Not to imply that there's a bunch of new content, but let's briefly go over what we're working on.[/p][p][/p][h2]Greater Controller Support[/h2][p]We're currently working on expanding controller support for the game, including D-Pad movement by default. We've got expanded controller support going for Xbox controllers, and are looking into integrating Dualshock controllers as well. [/p][p][/p][h2]Bug Fixes[/h2][p]We're working on a more permanent solution to a well documented crash that can be encountered in the game when using the moves of certain characters like Juno. The crash type typically requires such a specific sequence of events that most players will never see the crash, and it's also difficult to replicate. So far we've been Whack-A-Ghosting our way through this crash every patch. Every time we fix one specific sequence of events that can cause it, another rears its head. We want to find the root cause.[/p][p][/p][h2]Slight Changes to the End of the Game[/h2][p]A common complaint I've seen from people who play the game is that the ending can tend to drag. We think we've identified a way this can be helped easily without altering the game's finale in any significant way.[/p][p]
Essentially, the main issue encountered is that many players, upon defeating the Act 4 Boss, expect the game to wrap up soon, not realizing it's going to actually be much longer. We've seen several Let's Players and Streamers run over time because they keep expecting the ending! The simplest way to mitigate this is to just split up the post-Act 4 Boss segment into a new Act. Called Act 5. We think this small change will go a long way to suggest to the player "Hey, there's still a good bit left. Maybe take a break?". Unfortunately right now adding a new act is also crashing all old saves. So we're trying to fix that.[/p][p][/p][p]Of course, there's a lot of other minor stuff being changed and fixed, which you'll be able to read in the full patch notes. As for when the next patch comes out... Well, January would be nice, wouldn't it?[/p][p][/p][h2]Future Updates[/h2][p]By the way, while on the topic of common critiques and suggestions, we'd also like to look into more Item Sorting options. Seems like a lot of people really want this feature! I wouldn't expect it to end up in 1.1.5, but we want to look into it![/p][p][/p][p]Thanks for reading, goodbye![/p][p][/p]

HorrorVale: Act M!

[p]Ever wondered what happened in HorrorVale from Mothman's perspective?[/p][p]Well, wonder no more![/p][p]In this small digestible side adventure, you'll venture through HorrorVale as Mothman and uncover what happened before, during, and after the story of HorrorVale as he recruits members to his cryptid crew and faces the demons of his past.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]The Store page for Act M is now LIVE and you're free to Wishlist![/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Steam Community Items are now LIVE!

[p][/p][p][/p][p]
The day you've been asking for has arrived...[/p][p]To celebrate the HorrorVale Anniversary... HorrorVale Community Items are now LIVE on Steam! Go out there and collect those cards![/p]

HorrorVale Version 1.1.4 Patch Notes

[p]HorrorVale has received a minor patch! We're really scraping the bottom of the bug barrel now...[/p][p][/p][h2]Bugs[/h2][p]-Added a failsafe to the Hallways in DracCorp so if you get stuck in the slow goop the speed will reset when you exit[/p][p]-Fixed an issue where a clone of Barnaby can show up if doing two Quests at the farm at one time...[/p][p]...Again[/p][p]-Fixed an issue where a newly added scene involving Poe in the Deep Woods would play even for players with old saves[/p][p]-Fixed an issue where leaving the basement of Ludwig's Lab from a specific side of the elevator would result in duplicate batteries [/p][p]-...And Fixed an issue where leaving the basement from the OTHER side of the elevator would remove Bolt from the party [/p][p]-Fixed an issue where the message for unlocking the Dream Colosseum would trigger when all requirements weren't achieved [/p][p]-Fixed an issue where a sequence break could occur in Act 3 if an enemy is engaged at the same time a specific tile is stepped on and eventually cause a softlock [/p][p]-Fixed a missing Content Warning in Act 4 if that feature is turned on in the settings [/p][p][/p][h2]Balancing[/h2][p]-None[/p][p]-...For now[/p][p][/p][h2]Misc[/h2][p]-The color for completed Quests has been altered to a darker green to be more distinguishable[/p][p]-Frank will now remind you to talk to the Experiments if you don't ask him how to make the Sandwich[/p][p]-In the same area, the Hand Frankenling won't awkwardly act like you've already spoken to him before if you got the Mushrooms prior to talking to him[/p][p]-Updated a few minor NPC dialogues in Act 1 to be more in line with the rest of the game's quality[/p][p]-If you haven't spoken to Webs prior to entering the Dracula Manor carriage, the game will now remind you so you don't accidentally leave him with no Party[/p][p]-Changes have been made to the end of the Dracula Manor segment to help guide the player better[/p][p]-You will now receive better feedback when attempting to pour the "Frozen Wolf Blood" in a chalice[/p][p]-After completing Dracula Manor, you can now return to explore Dracula Manor via your memories[/p][p]-Getting the Act 3 Boss under 25% DP will now result in its minions dying automatically if they were kept alive as a failsafe[/p][p]-Version Number has been added to the Diary screen and will change with future updates[/p][p][/p][h2]Future Plans[/h2][p]-We are looking into improving the brightness of the game[/p][p]-Full Game Re-Balance maybe one day[/p][p][/p][p]Please continue reporting bugs here in the Steam community or over on our Official HorrorVale Discord.[/p]

HorrorVale Version 1.1.3 Patch Notes

[p]HorrorVale has received a minor patch. Surprisingly little bugs this time![/p][p][/p][h3]Bugs[/h3][p]-Fixed(?) an issue where Pink Fiend could appear stuck in the walls in the Forgotten Mansion[/p][p]-Fixed a collision issue in Act 4[/p][p]-Fixed various minor typos[/p][p]-Fixed an issue where Beatrice and Webs could be invisible during an Act 4 fight[/p][p]-Fixed an issue where the Gumball state didn't turn the enemy's Element into Sugar[/p][p]-Fixed an issue where Juno's 4444 wouldn't work properly after Act 4[/p][p][/p][h3]Balancing[/h3][p]-Nerfed Party Member 30's basic attack[/p][p]-Buffed Party Member 30's Ultimate[/p][p]-Buffed 4444 in the Dream Colosseum[/p][p][/p][p][/p][h3]Misc[/h3][p]-Slightly increased the speed of the animation for Sadie's ship descending[/p][p]-Added a new NPC to Town Square that'll let you know about the Bus Stops after Act 1[/p][p]-Made the Minecarts in Gumdrop Gulch Mine faster[/p][p]-Updated an Act 4 Character Card[/p][p]-Using an Orange Coffin will now return to you to the selection menu, allowing you to save and recover without risk of being attacked by enemies[/p][p]-Added a new option to turn on Content Warnings for potentially sensitive content [/p][p]-Added a new scene to the Deep Woods if you head towards the Forgotten Mansion before interacting with the Strongmen blocking the path for better context of the goal[/p][p]-Added a new scene to the Mushroom area of the Greenhouse in Act 4 to make it clearer where you're meant to go [/p][p]-Added a new scene with Layla in the game's final area that was meant to be included at launch oops[/p][p]-Made the Wolfman Warlord immune to all Elements in the first phase to try and make it clearer what you're meant to do [/p][p]-Added text after completing the game indicating that the Dream Colosseum unlocks [/p][p][/p][p]Please continue reporting bugs here in the Steam community or over on our Official HorrorVale Discord.[/p]