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Bastide News

Patch notes 0.8.05

[h3] Patch notes 0.8.05 [/h3]



  • Fields now allow up to 5 people.

  • Fixed gatherer issue that stopped herbs, mushrooms, cloth and berries. (Only affected procedural maps)

  • Fixed charcoal delivery issue where stockpiles needed to accept lumber to be delivered too.

  • Fixed issue with DLSS showing for some graphics cards that are not supported.

  • Fixed gatherer item highlight being removed when the worker also grabs the item.

  • Added homeless count.

  • Copper ore and Iron ore now say correctly what resource they are when hovering over the icons.

  • Improved merchant trade and storage text to be clearer.

  • Replaced two heavy references that houses used with cheap references.

  • Twig and thatched houses will now show freezing icons.

  • Increased moonlight slightly.

  • Bakery ui now shows that firewood is needed.

  • Removed duplicate add to orders button that was on the blacksmith UI.

  • Building grid has been changed to become a visual aid rather than a locked grid placement.

  • Fixed claypit ghose collisions.

  • Removed procedural seed as it is not currently used.



https://store.steampowered.com/app/1115450/Bastide/

Procedural generation, UE 5.5 and DLSS 4

[h3] Procedural generation, UE 5.5 and DLSS 4 [/h3]



  • Procedurally generated maps are now available.





    The current procedural generation has a few limitations that will be solved in future updates. Future updates will provide more features, such as map sizing, rivers, lakes, and potentially terraforming. The standard map is available for anyone having issues with procedural maps.

    This procedural system provides a lot of future benefits such as natural material blending, tesselation and a new way of spawning rivers, paths, fields and huge worlds.

  • Updated Unreal Engine to 5.5 providing more features, better performance and stability.

  • DLSS 4 has been added available for anyone using Nvidia 50 series GPUs.

  • The mine is now placeable just like all other buildings, meaning you no longer need all the resources to attempt to place it down.

  • The issues with the merchant no spawning have been fixed there was a math issue meaning that it would take about 50x longer to spawn a merchant.

  • Improved tree and rock procedural spawning.

  • Animals and gatherer items check the navigation for any issues before spawning.

  • Procedural enemy spawn points.

  • Holding the right click disables edge camera movement.

  • Set the camera lock to be off by default.

  • Added copper storage to forge widget.

  • Fixed bloomery always trying to grab iron ore now and then when it is not the priority.

  • Fixed villager info not being able to jump to house, job or move location.

  • Fixed bird spawning issue.

  • Fixed multiple issues with saving and loading graphics settings including frame gen.

  • Fixed issues with field growth speed.

  • Fixed x and y slope calculations for new buildings.



Currently in the Steam City builder sale 40% off

https://store.steampowered.com/app/1115450/Bastide/

Version: 0.8.04

Patch notes 0.8.03

[h3] Patch notes 0.8.03 [/h3]



  • Increased charcoal production amount 2 -> 3

  • Added more snow visuals.

  • Balanced mine production slightly.

  • Fixed issue with brewery ui.

  • Fixed number issue with bloomery where there would be no production until more charcoal than was needed was in storage.



https://store.steampowered.com/app/1115450/Bastide/

Patch notes 0.8.02

[h3] Patch notes 0.8.02 [/h3]



  • Bloomery production changed, 1 ore will make 2 ingots.

  • Improved save and load naming system and load speed of list of save files.

  • Bloomery will now focus on the lowest ingot amount to avoid mounds of iron and no copper.

  • Bloomery now only uses 1 charcoal.

  • Lowered bloomery production time.

  • Allow Bloomery to grab more resources.

  • Reduced windmill production speed.

  • Fixed weather audio not being correctly tied or updated.

  • Fixed wood icon on forge meant to be a charcoal icon.

  • Fixed stockpile number issues and copper issues.

  • Fixed carts being able to finish buildings that need tiles without delivering any tiles.

  • Fixed church, tavern and market being able to update house info for nearby buildings when constructed rather than just when reloading.

  • Fixed progress percentage number issue with bloomery.

  • Fixed some plots on load having the final building visual when meant to be empty.

  • Fixed destroy charcoal burner, the trace to destroy was shooting down the hole in the top and missing the mesh.

  • Fixed plot spawn position for bloomery, charcoal and tile maker on load.

  • Fixed spawning animals is safe locations when giving birth.

  • Fixed issue with stockpile copper ore save and load.

  • Fixed field growth not resetting after harvest.

  • Fixed cabbage destruction radium.

  • Fixed issue with bloomery copper delivery.

  • Fixed trading post flour button being tied to a different resource.

  • Fixed trading post incorrectly locked when lumber is not needed for construction.

  • Fixed focus issue with tutorial UI.



https://store.steampowered.com/app/1115450/Bastide/

Patch notes 0.8.01

[h3] Patch notes 0.8.01 [/h3]



  • Fixed health changing at 0 speed for those villagers unwell.

  • Fixed worker getting stuck.

  • Fixed blacksmith not working.

  • Fixed furrier not working.

  • Fixed 3 issues with forge.

  • Increases default amount for firewood and charcoal maximum.

  • Fixed some issues with pasture worker.

  • Fixed -1 firewood warehouse issue.

  • Fixed save and load of copper stockpile should it be stored.

  • Fixed bloomery not showing the correct charcoal needed.

  • Forge UI not hiding inventory.

  • Fixed charcoal kiln saying it needed cut stone to construct.

  • Fixed tailors incorrectly displayed input and output.



https://store.steampowered.com/app/1115450/Bastide/