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Optimization, Fixes and Menu system change

[h3] Optimization, Fixes and Menu system change [/h3]


  • The menu system has had a large editor issue that started causing many crashes when working in the editor. This meant I needed to spend over a month deleting the menu system, audio, and language systems and then replacing them from scratch. This has caused some settings to have their saved amounts changed and visually look a little different. This could mean that some settings do not work as intended. If so, please report them, and they will be fixed as soon as possible.

  • When remaking some systems they were optimized to reduce CPU usage.

  • Optimized some texture sizes causing performance issues.

  • Improved CPU and memory usage of animals.

  • Recalculate pasture spawn as area size did not match max animal amount correctly.

  • Separated DLSS and frame generation into their own system.

  • Added permanent separate systems to communicate with updatable systems as to not override on updates.

  • Berry regrowth added to a separate file (Improved performance)

  • Improved click event.

  • Improved screen resolution system and fullscreen borderless and windowed systems.

  • Improved audio setting change responsiveness.

  • Improved close-up grass quality.

  • Improved save and loading settings.

  • Improved gatherer item respawning.

  • Improved mine delivery system.

  • Completed rubble rebuild for new buildings.

  • Added UE5 logo on intro.

  • Mass job overview has been disabled until fixed.

  • Fixed load information not saying correct temperature or difficulty.

  • Fixed weather multiplier.

  • Fixed destroy tool not removing trees around fields.

  • Fixed issue with watchtower.

  • Fixed house hud translation delay.

  • Fixed some menu translations.

  • Fixed issue with clipping construction.

  • Fixed housing category popup translation.

  • Fixed inability to cancel pasture and field destruction if the first corner hadn't been placed.

  • Fixed loading screen translation issue.

  • Fixed issue with river volume.

  • Fixed house refund amount for new jobs.

  • Fixed orchard being peaceable when invalid.

  • Fixed issue with destruction tool possibly giving extra resources.

  • Fixed issue with shaping that caused highlight issue.

  • Fixed issues with gather resources on initial spawn.

  • Fixed construction issue when clicking on people, trees, rocks and buildings.



https://store.steampowered.com/app/1115450/Bastide/

Version: 0.7.35