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  3. Patch notes 0.8.02

Patch notes 0.8.02

[h3] Patch notes 0.8.02 [/h3]



  • Bloomery production changed, 1 ore will make 2 ingots.

  • Improved save and load naming system and load speed of list of save files.

  • Bloomery will now focus on the lowest ingot amount to avoid mounds of iron and no copper.

  • Bloomery now only uses 1 charcoal.

  • Lowered bloomery production time.

  • Allow Bloomery to grab more resources.

  • Reduced windmill production speed.

  • Fixed weather audio not being correctly tied or updated.

  • Fixed wood icon on forge meant to be a charcoal icon.

  • Fixed stockpile number issues and copper issues.

  • Fixed carts being able to finish buildings that need tiles without delivering any tiles.

  • Fixed church, tavern and market being able to update house info for nearby buildings when constructed rather than just when reloading.

  • Fixed progress percentage number issue with bloomery.

  • Fixed some plots on load having the final building visual when meant to be empty.

  • Fixed destroy charcoal burner, the trace to destroy was shooting down the hole in the top and missing the mesh.

  • Fixed plot spawn position for bloomery, charcoal and tile maker on load.

  • Fixed spawning animals is safe locations when giving birth.

  • Fixed issue with stockpile copper ore save and load.

  • Fixed field growth not resetting after harvest.

  • Fixed cabbage destruction radium.

  • Fixed issue with bloomery copper delivery.

  • Fixed trading post flour button being tied to a different resource.

  • Fixed trading post incorrectly locked when lumber is not needed for construction.

  • Fixed focus issue with tutorial UI.



https://store.steampowered.com/app/1115450/Bastide/