Recent bug fixes and future additions
Since release most of the game breaking bugs have been fixed along with many small bugs.
Recent bug fixes:
People standing around unable to move or react
The ability to build free buildings
Houses thinking dead people still live there unable to let anyone else move in
Jobs thinking the dead still work there
Hunter trying to kill another animal before taking the gathered items back
Hud fixes
Building placement collision
Gather stopping after being full
Starving to death when food is full
Enemies constantly spawning and swarming the village
Gatherer building size
Huds being unable to be removed
Resources not getting refunded when building placement is canceled
Translation issues
Stockpile was added into the start of the game to stop confusion as to why no stone or wood was collected
Building visual radius being too small
People spawning inside the collision of buildings and unable to escape
Future Updates:
With the game becoming less buggy and more playable soon there will be more buildings and jobs added such as Bakery, Tailor, Blacksmith, Barracks, Tavern, Church and Brewery.
Pasture and healer will be fixed soon along with changes to cold and firewood.
Deconstruct buildings coming soon.
Over the next week all buildings should get a hud along with descriptions of what they do or what resources they need to operate.
As balanacing goes on food, wood and stone will become more of a struggle to get.
Within the next month hopefully there will be different map sizes and multiple difficulties and options when starting a new game.
Will also be looking into placeable items such as torches and campfire provide light at night
Recent bug fixes:
People standing around unable to move or react
The ability to build free buildings
Houses thinking dead people still live there unable to let anyone else move in
Jobs thinking the dead still work there
Hunter trying to kill another animal before taking the gathered items back
Hud fixes
Building placement collision
Gather stopping after being full
Starving to death when food is full
Enemies constantly spawning and swarming the village
Gatherer building size
Huds being unable to be removed
Resources not getting refunded when building placement is canceled
Translation issues
Stockpile was added into the start of the game to stop confusion as to why no stone or wood was collected
Building visual radius being too small
People spawning inside the collision of buildings and unable to escape
Future Updates:
With the game becoming less buggy and more playable soon there will be more buildings and jobs added such as Bakery, Tailor, Blacksmith, Barracks, Tavern, Church and Brewery.
Pasture and healer will be fixed soon along with changes to cold and firewood.
Deconstruct buildings coming soon.
Over the next week all buildings should get a hud along with descriptions of what they do or what resources they need to operate.
As balanacing goes on food, wood and stone will become more of a struggle to get.
Within the next month hopefully there will be different map sizes and multiple difficulties and options when starting a new game.
Will also be looking into placeable items such as torches and campfire provide light at night