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Recent bug fixes and future additions

Since release most of the game breaking bugs have been fixed along with many small bugs.


Recent bug fixes:

People standing around unable to move or react

The ability to build free buildings

Houses thinking dead people still live there unable to let anyone else move in

Jobs thinking the dead still work there

Hunter trying to kill another animal before taking the gathered items back

Hud fixes

Building placement collision

Gather stopping after being full

Starving to death when food is full

Enemies constantly spawning and swarming the village

Gatherer building size

Huds being unable to be removed

Resources not getting refunded when building placement is canceled

Translation issues

Stockpile was added into the start of the game to stop confusion as to why no stone or wood was collected

Building visual radius being too small

People spawning inside the collision of buildings and unable to escape


Future Updates:

With the game becoming less buggy and more playable soon there will be more buildings and jobs added such as Bakery, Tailor, Blacksmith, Barracks, Tavern, Church and Brewery.

Pasture and healer will be fixed soon along with changes to cold and firewood.

Deconstruct buildings coming soon.

Over the next week all buildings should get a hud along with descriptions of what they do or what resources they need to operate.

As balanacing goes on food, wood and stone will become more of a struggle to get.

Within the next month hopefully there will be different map sizes and multiple difficulties and options when starting a new game.

Will also be looking into placeable items such as torches and campfire provide light at night