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Weekly changes

This weeks changes

Tailor has been added to allow for the creation of clothes from wool, leather and cloth.
The winters will now be more deadly with few making it through without warm clothes.



Blacksmith has been added in currently it just allows for the creation of tools but in the future will let weapons and armor be produced. Villagers with tools will work at about the same speed that they previously did, villagers without tools will work at a slower speed on most tasks.

Both clothes and tools will be destroyed over time.

Mine production has increased and drop rates have changed to allow for higher gathering of bronze and iron, to make 1 tool, 1 wood and either 1 bronze or 1 iron will be needed.

5 new background songs added.

Shortcuts for game speed added with 0, 1, 2 and 3

Animal hunt button now works again.

Moved the mill into the food tab and moved blacksmith from army to resources tab.

Little CPU improvments as large populations really kill the frames

Added a range to foresters trying to collect logs to stop them walking across the map.

Pasture animal selection translation.

Improvments made to some of the jobs logic causing less to get stuck or broken.

Notifications have the ability to jump you to the location of where a enemy killed a villager.

Npc list and hud impovments.

Fixed people and animals walking through the water.

Load Hud improvments.

Hud translation improvments and changes.

Resource list now has the resources name next to the item.

Over the next week trees being unselectable and not fully falling will be fixed (This should be fixed now), followed by auto save, barracks and ice fully forming on the lake.

Will be looking into performance improvments and landscape visuals each week as well.