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Weekly Update

This weeks update

Barracks has been added, currently this is mainly for defensive purposes in the future when enemy villages can grow and expand, attacking functionality will be added. Soldiers will patrol a large area around the barracks. 1 sword and 1 piece of armor is needed to recruit a soldier, these can be crafted in the blacksmith, once recruited they will switch into an outfit more fitting of the role.



Soldiers have better vision more attack damage and take less damage and villagers will take more damage and do less meaning, that soldiers will be needed to protect from attacks. Villagers will still attack with swords this will change soon to spears or clubs.

Blacksmith has a new appearance, the worker has set clothing for the job and there is now a progress bar.

1st enemy attack is now capped and they will ramp up after that reducing the chance of getting wiped out on the first few attacks.

Buildings now mainly rotate to the terrain they are on, building on steep hills will soon be disabled.



Animals and people no longer spawn in the river or on steep areas that cannot be traversed.

Npc list now updates and deletes dead villagers along with showing who has clothing and tools.

Pathfinding has been improved, so no longer do villagers have staring contests with enemies across the river, instead they will realize there is a bridge and will go kill each other.

An issue with hunters and workers has been fixed, this caused workers to ignore trees and rocks that had been tagged for farming because they thought there was an animal to hunt.

Forestation for foresters no longer has trees getting stuck halfway through falling, this can still happen for workers chopping trees but is less problematic, this will be fully fixed soon. Log collection has been improved so all logs on the ground now get collected.

The mines production has been slightly increased.

Ice now properly forms.


People and animals flickering has been fixed.

1 new song added

Death noise for pig added. Random sound for sheep, cow and chicken. The chicken also makes a different sound when laying an egg.

A few mine issues have been fixed.

Better deletion of items from peoples hands.

Tools added to resource list as it was missed last week.

Hud changes.

Few job balances.

Enemies no longer manage to hit their attack while dying.

More of the audio tied to its proper slider.

Autosave was not managed to be done i was instead looking into improving cpu performance and feel like i am close this will hopefully be a big enough of an improvment to allow over 100 people on the screen without needing an amazing pc.

Looking into different looks for the stone house and manor house.

For next week autosave will finally get done along with walls, bridges, possibly the cpu performance increase and enemy ai will start to build and have jobs to do.